Author Topic: Game play  (Read 16202 times)

Offline Vraciu

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Re: Game play
« Reply #105 on: March 09, 2019, 08:45:26 PM »
Seventeen years of this game and the game play being complained about is how the majority of customers choose to play the game in the MA. Does not matter the terrain, that's how they utilize the space. For those same seventeen years a minority of players have complained to Hitech that the majority of customers playing the game not by a narrow definition based on furballing and ACM are killing the game, and will put him out of business. The dire predictions of Hitech going out of business parallel the global scam pseudo religion of human derived planet warming that is supposed to end the world some time maybe possibly but, everyone has to get with the hysteria and change everything or else. Just like our own prognosticators of doom based on the persistent religious like faith they have in their crystal balls.

Over the last seventeen years the game is still here while the crystal ball clutchers are gone and Hitech's customers are still playing the game the way they want to. I thought the crystal ball clutchers  received their rapture becasue Hitech created a second totally free game for furballing and ACM called War Online:Pacific. It has no capture the flag component, a 5mile diameter arena, and no place to hide. Seems that was what the DA was supposed to do for the crystall ball clutchers to address their dire warnings or threats of doom years ago.

What happened, didn't heaven work out while everyone else stayed behind in the MA and played the game their way?

(Nobody wants this game to succeed more than I do, but...)

Yeah.   We have waiting periods to get into the arenas and all...

 :rolleyes:


Nobody wants a five mile ring.  That’s not the solution.  Dogfighting has to have context.   WOP is a glorified DA, in essence.  The one thing is that by being free it might hook some customers.   Let’s hope so.

No, WOP isn’t the answer.  People want action in an open world environment.   Hiders and runners have bored thousands of players to tears.    The latter have left as a result.   Bury your head in the sand on this point all you wish.   

Thankfully the radar tweak has made finding fights easier and numbers appear to be rising, despite the stuck-pig whining and hysteria when it was being tested.
« Last Edit: March 09, 2019, 08:52:45 PM by Vraciu »
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Offline Oldman731

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Re: Game play
« Reply #106 on: March 09, 2019, 09:07:25 PM »
Thankfully the radar tweak has made finding fights easier and numbers appear to be rising, despite the stuck-pig whining and hysteria when it was being tested.


And this is a very useful observation.  The radar experiment resulted in more fights, at the expense of the goal-oriented crowd.  The pendulum swings, the numbers rise.  There's a lesson.

- oldman

Offline FESS67

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Re: Game play
« Reply #107 on: March 09, 2019, 10:06:38 PM »

And this is a very useful observation.  The radar experiment resulted in more fights, at the expense of the goal-oriented crowd.  The pendulum swings, the numbers rise.  There's a lesson.

- oldman

Yeah it very much a pendulum that is almost impossible to pick.  I like some aspects of the current dar but I see issues with it as well.  There is no surprise element anymore and that is IMO not good.  But I love the fact I can see where the enemy is.  Then again, I hate the fact that they can see me...lol no more sneak attacks.  I even use dar to handle multi con fights as I can see who is pointing at me and who is not.  That is not good.

I have no idea what the perfect balance is.  C47 IMO should be invisible to all forms of dar.  Sight only, like the old days.  Fighters, yeah show them all and bring it on.  Buffs....hmmm...only those over 5k.

No, this is not historically accurate but I think the sooner we get over the history crap and understand it is a game for fun I think creative minds can come up with creative, fun ideas

Offline nrshida

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Re: Game play
« Reply #108 on: March 10, 2019, 01:43:20 AM »
(Image removed from quote.)

Being 'too cool to listen' and being unable to retort because you got pwned are two different things.



the game play being complained about is how the majority of customers choose to play the game in the MA.

Remaining customers - big difference.


For those same seventeen years a minority of players have complained to Hitech that the majority of customers playing the game not by a narrow definition based on furballing and ACM are killing the game

That's incorrect I think they were mostly saying that ACM is also a necessary component. Big hint: balance.


and will put him out of business.

Not privy to HTC's business statistics but the revenue is largely subscription-based there has to be a minimum number of subscriptions...


Just like our own prognosticators of doom based on the persistent religious like faith they have in their crystal balls.

Prognostication would be something like: 'Arlo will now jump to your defence because he'll be triggered by his Marvel Comics Book of Ethics regarding protecting the weak & innocent from malevolent un-American elements'. Discssing why the game is in decline prompted by observably fewer players does not necessitate a crystal ball and can be similarly verified by anyone left with any objectivity at all.


Over the last seventeen years the game is still here

That could be attributable to other factors than the 'any critical comment is incorrect' that you are implying, such as holding a niche in the market, especially loyal customer base, being the only American game available etc. It's not relevant if it's still here right now, it's relevant if the exiting population is matched or exceeded by the incoming population. Process, not snapshot.


I thought the crystal ball clutchers  received their rapture becasue Hitech created a second totally free game for furballing and ACM called War Online:Pacific. It has no capture the flag component, a 5mile diameter arena, and no place to hide. Seems that was what the DA was supposed to do for the crystall ball clutchers to address their dire warnings or threats of doom years ago.

From my own perspective Wo:P is exceedingly uninteresting because it's largely populated by AI and noobs, the flight model is dire and unchallenging (compared to what I've got used to), the planeset uninteresting. Further, HiTech has stated it was not pitched at existing AH players. So your implication is flawed at the core.

There could be spin off air combat-centric games that would be appealing where you could backwater the ACM-sharks and still get revenue. Weedling them out of the game also worked for those who can't stand paying $15 a month and still getting pwned. For HTC less so.


What happened, didn't heaven work out while everyone else stayed behind in the MA and played the game their way?

Referring to an earlier point: this 'everyone' you refer to are (with a decreasing number of exceptions) the remnants of the original AH population belonging to the 'Races High' faction (thanks for that Fess, I got a big laugh out of that) who demonstrably are avoidant of an equitable fight.


Hiders and runners have bored thousands of players to tears.

^ This, basically.


Yes we totally get it. Now that those who could out-fly you from disadvantage to killing you by employing witchcraft have almost been driven to extinction, your gameplay is more enjoyable than it has ever been. Bustr won't have his Spit8 out-turned by some elitist, gobby scum like nrshida flying a late-model 109 anymore. Fantastic. While you are having it all your own way, the game is now essentially functioning in a sealed and shrinking Virtual enclosure that no one else wants to join. Congratulations Bustr. You and your Harrison Bergeron utopians have won. And now, your prize...


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Online zack1234

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Re: Game play
« Reply #109 on: March 10, 2019, 06:33:08 AM »
Stop writing so many paragraphs :old:

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Offline Lusche

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Re: Game play
« Reply #110 on: March 10, 2019, 08:34:46 AM »
The pendulum swings, the numbers rise.  There's a lesson.


I wouldn't be that quick with the conclusions, especially without sufficient data. AH had always a seasonal rise of numbers in the wintertime, even with overall declining long term numbers.
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Offline Vraciu

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Re: Game play
« Reply #111 on: March 10, 2019, 10:00:53 AM »
Being 'too cool to listen' and being unable to retort because you got pwned are two different things.



Remaining customers - big difference.


That's incorrect I think they were mostly saying that ACM is also a necessary component. Big hint: balance.


Not privy to HTC's business statistics but the revenue is largely subscription-based there has to be a minimum number of subscriptions...


Prognostication would be something like: 'Arlo will now jump to your defence because he'll be triggered by his Marvel Comics Book of Ethics regarding protecting the weak & innocent from malevolent un-American elements'. Discssing why the game is in decline prompted by observably fewer players does not necessitate a crystal ball and can be similarly verified by anyone left with any objectivity at all.


That could be attributable to other factors than the 'any critical comment is incorrect' that you are implying, such as holding a niche in the market, especially loyal customer base, being the only American game available etc. It's not relevant if it's still here right now, it's relevant if the exiting population is matched or exceeded by the incoming population. Process, not snapshot.


From my own perspective Wo:P is exceedingly uninteresting because it's largely populated by AI and noobs, the flight model is dire and unchallenging (compared to what I've got used to), the planeset uninteresting. Further, HiTech has stated it was not pitched at existing AH players. So your implication is flawed at the core.

There could be spin off air combat-centric games that would be appealing where you could backwater the ACM-sharks and still get revenue. Weedling them out of the game also worked for those who can't stand paying $15 a month and still getting pwned. For HTC less so.


Referring to an earlier point: this 'everyone' you refer to are (with a decreasing number of exceptions) the remnants of the original AH population belonging to the 'Races High' faction (thanks for that Fess, I got a big laugh out of that) who demonstrably are avoidant of an equitable fight.


^ This, basically.


Yes we totally get it. Now that those who could out-fly you from disadvantage to killing you by employing witchcraft have almost been driven to extinction, your gameplay is more enjoyable than it has ever been. Bustr won't have his Spit8 out-turned by some elitist, gobby scum like nrshida flying a late-model 109 anymore. Fantastic. While you are having it all your own way, the game is now essentially functioning in a sealed and shrinking Virtual enclosure that no one else wants to join. Congratulations Bustr. You and your Harrison Bergeron utopians have won. And now, your prize...


This is an absolutely brilliant post.  Kudos.   :salute
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Online zack1234

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Re: Game play
« Reply #112 on: March 10, 2019, 12:02:57 PM »
For Gods sake!

Next post is going to be 45 paragraphs long :old:
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Offline FLS

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Re: Game play
« Reply #113 on: March 10, 2019, 12:03:29 PM »
If there was no fighter ranking or score in the MA, only GV, bombing, and attack scores, would game play change? 

If fighter score and ranking was only recorded in the match arenas would there be more good fights?




Offline Vraciu

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Re: Game play
« Reply #114 on: March 10, 2019, 12:35:10 PM »
See rule #4
« Last Edit: March 10, 2019, 01:24:32 PM by hitech »
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Offline Vraciu

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Re: Game play
« Reply #115 on: March 10, 2019, 12:35:59 PM »
If there was no fighter ranking or score in the MA, only GV, bombing, and attack scores, would game play change? 

If fighter score and ranking was only recorded in the match arenas would there be more good fights?

Scores should be career-based and private.   Announce the top three tour winners and that’s it. 
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Offline DmonSlyr

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Re: Game play
« Reply #116 on: March 10, 2019, 12:45:34 PM »
If there was no fighter ranking or score in the MA, only GV, bombing, and attack scores, would game play change? 

If fighter score and ranking was only recorded in the match arenas would there be more good fights?

Nope.

The key is to revise eny so there are less late war runner planes. Perk planes have a considerable less usage. I personally don't understand how so many P51 pilots in here have such a hard time when they are in the one of the fastest and best E fighters in the game. That being said, just because the 190D, Spit16, and Yak3 don't have ord, there usage should be declined by adjusting their ENY. Too many of these planes have made the game play slow.
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Offline DmonSlyr

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Re: Game play
« Reply #117 on: March 10, 2019, 12:48:46 PM »
Scores should be career-based and private.   Announce the top three tour winners and that’s it.

Boring! How do you compete if they are private? Career based doesn't truely measure skill.
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Offline caldera

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Re: Game play
« Reply #118 on: March 10, 2019, 12:58:41 PM »
Boring! How do you compete if they are private? Career based doesn't truely measure skill.

Score doesn't accurately measure skill.  Take a minimal amount of sorties in vulch mode, with only late war monsters and a good score awaits.


Getting kills in a Hurri I should count more towards score than kills in a F4U-4 - if you want to use score to indicate skill.

Adding an ENY/kill category to the score would help, except for planes like the Yak-3 with their overly generous ENY values. 
« Last Edit: March 10, 2019, 01:00:52 PM by caldera »
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Offline Vraciu

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Re: Game play
« Reply #119 on: March 10, 2019, 01:12:20 PM »
Boring! How do you compete if they are private? Career based doesn't truely measure skill.

Nothing does.   All it does is cause people to fly scared.   Get rid of it. 
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