Originally posted by Stiglr:
OK, so if your goal is to get one of these maps to be made "official" one day, would you then have to attach the "alien" textures to the file, so that "everyone" would have them???
The textures are included within the terrain file. The terrain builder decides what textures are used with the terrain as he makes it with the editor, and the end-user cannot change that. So if a guy makes a pink terrain, then it is pink for everyone. No cheating, in other words.
If so, are there any permission problems vis a vis the EAW people who designed them?
Any problems with HTC perhaps not condoning their use in their game?[/b]
Microprose released the original EAW textures with "EAW picpac" so that people could edit them to make their own textures in EAW.
The readme doesn't mention using the textures in another game, so I guess it is allowed. Here's the beginning of the original picpac readme:
European Air War Art Files- Readme!
(c) 1998, 1999 MicroProse Software, Inc / Hasbro, Inc All Rights Reserved.
Modifying the EAW art files is an unsupported feature, but it isn't terribly complicated. You'll need to be comfortable with moving files from folder to folder, opening up an MS-DOS window, typing basic DOS commands, and of course loading, changing and saving .PCX files with your drawing program.
This package contains textures for the aircraft exteriors (in the "Planes" folder), virtual cockpit interiors ("Cockpits" folder), which include the inside views of the wings, interior frames and cockpit dials, and the land textures (in the "Terrain" folder). There is also a utility called PicPac that is run from an MS-DOS prompt and which you must use to convert the raw .PCX data to EAW's compressed format. (The static cockpit views are hard-coded to only work in 640x480 mode, are very large and are not included--you can only change the virtual cockpit interiors with this kit).
For all files, the easiest method is probably to copy the files you want to change, along with the picpac.exe program, into a working folder that you've created, such as C:\TEXTURES. Make the changes to the files in this folder with your drawing program, run PicPac as described below, then copy the new compressed files directly into your EAW directory (usually in C:\Program Files\Microprose Software\European Air War). When EAW finds the new file in the directory, it will automatically use it instead of the defaults. If EAW is not using your new plane file, recheck to make sure you've followed all the steps properly.
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As far as I can see, it doesnt prohibit the use of the textures in another game. And I don't think it is ethically wrong either, since we're not cracking or hacking Microprose's property here.
But if it turns out that this is illegal, then I'll withdraw my texture pack.
Camo