It was fun and the Dr1 out fly's the Camel unless you can fly the Camel on the uber edge.
Thanks for giving it a try Bustr. I'm such a bad pilot, I used to only have a chance if I used the DrI. However, for 8 months working on the WW1WF, I always flew the Camel when testing. I think I can at least do ok with it now. But yeah, against a good pilot in a DrI, it's pretty scary.
Nice terrain and effects especially the balloons. Can we shoot them down?
Thanks, but most of the work was taken care of by Artik's awesome tool. A button button click and boom, Northern France. I just needed to paint in the front and tweak the coast sand, and tweak a few textures here and there.
You can destroy the enemy balloons. They don't fall to the ground unfortunately. The blow up and hang there and burn.

THey are just a hack set as fact fuel objects.
With only two rides per side and this being a two side conflict, it's very obvious the stable is quite thin. A few more rides would alleviate that.
Hard to do much with only two planes. More WWI planes would be nice. I put the odds right up there with "Peace on Earth" and "Goodwill Towards Men".

If I had my 'druthers...even getting a two 20lbs cooper bomb load-out for the planes would open up a huge number of possible fun activities.
Oh, did you intend for the walls of the tower to constantly fluctuate?
No. I've seen that in my VR. It's on my list to research. I think oddly it is due to bump mapping somehow. I'll have to research it further.
During the alpha for AH3 Hitech had us test a massive BoB mission where we intercepted 60 He111 with 109 escorts. I had to turn off post lighting or my FPS turned into a slideshow. May be related to your FPS problems in Western Front.
Maybe. We're packing 450 AI aircraft into about 3 standard sectors. And even then, densely concentrated along a single front line. So I guess that is a pretty perverse test case.
When you work out your AI issues, is that BoB massive mission a possible next arena format?
Well, Hitech may be sick of me pestering him all the time about stuff and may not want me to do another.

If he does, then I'd love to do a BoB project to be complete by next summer for the 80th anniversary of BoB. For that, I suspect would be a regular Mission Arena approach as the discrete, wave-like nature of the attacks are a perfect fit to break up into a series of set-piece, scheduled staged missions.
I have an Imperial War Museum article that lays out what they consider the nine decisive days of the Battle of Britain. Some of those days would in turn need to be broken up into multiple missions as there were several waves throughout the day. That would probably constitute the initial release.
After that, I would periodically add missions to fill out the remainder of days of significant air combat. I'd be willing to spend a couple of years doing that. It would really be something to have the entire scope of the Battle of Britain captured and simulated and organized day by day. That would be a unique historical resource IMHO.
However, I probably wouldn’t start that until Fall.
In the mean time, I really need a break from WW1WF. I have a couple of little projects I could possibly do first. Then do an update for WW1WF, then start BoB.
You have found your content creation niche. Guess I've got to finish the rest of my mountain ranges now...... 
Thanks. I look forward to flying in your new terrain when you get it finished. And I found it interesting to watch the way you flesh it out step by step. You got that Melee thing down. Rock on!