Well, it's not perfect, and not even finished, but it is open.
Let's call it an Open Beta.

The main thing we have been trying to fix is some fps chop. I'm pretty convinced it is just a matter of number and density of the AI. If so, my options are spread things out and make you fly further or reduce the AI count and have less targets. We did reduce the net traffic max range and that seemed to help. It's playable on my system, so I want to hold off on the other two less desirable choices unless it proves absolutely necessary. So sorry if people with marginal system have too much chop. It works decently on my machine (famous coader excuse

).
Once in, go to the O'Club and change either Bish (Brit) or Knight (German). Then spawn at any airfield A1-A14 and head to the front. A1-A2 are easy mode AI and it gets harder going South. Unless we have to take it down to tweak something, it is available 24/7 so test any time you want. IF there is a lull at the front, just start heading to the nearest enemy base. You'll run in to a patrol.
Oh, and since field icons are baked into the CBM, I recommend right-clicking on your CBM and turning off icons but leaving field names on.
Also, I just made pure guesses on the AI difficulty. I think A1-A2 are easy enough, and I think A13-A14 are hard enough, but I am open to input on how well I have the in between fields balanced. My goal was that A7-A8 would be the challenging, but doable range where experience AH pilots should sweat a little but still prevail.
Have fun. PM me if you have any major problems.

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CptTrips