Author Topic: Oculus quest  (Read 2426 times)

Offline Vulcan

  • Plutonium Member
  • *******
  • Posts: 9891
Re: Oculus quest
« Reply #15 on: January 02, 2020, 03:59:03 PM »
Yeah got the cable, but I need a USB-A male to USB-C female adapter, should be arriving shortly.

Offline Mister Fork

  • AvA Staff Member
  • Platinum Member
  • ******
  • Posts: 7257
Re: Oculus quest
« Reply #16 on: January 03, 2020, 10:40:28 AM »
Yeah got the cable, but I need a USB-A male to USB-C female adapter, should be arriving shortly.
lol - that was my exact problem too.  Mine comes today...  :x
"Games are meant to be fun and fair but fighting a war is neither." - HiTech

Offline Vulcan

  • Plutonium Member
  • *******
  • Posts: 9891
Re: Oculus quest
« Reply #17 on: January 06, 2020, 10:57:28 PM »
Quest Link working, runs nicely with AH. FPS tops out at 71 (whereas my CV1 tops out at 90).

Offline Mister Fork

  • AvA Staff Member
  • Platinum Member
  • ******
  • Posts: 7257
Re: Oculus quest
« Reply #18 on: January 09, 2020, 04:07:36 PM »
I can't get my Quest to be identified by the Oculus PC software. More troubleshooting required.
"Games are meant to be fun and fair but fighting a war is neither." - HiTech

Offline FLS

  • AH Training Corps
  • Plutonium Member
  • *******
  • Posts: 11617
      • Trainer's Website
Re: Oculus quest
« Reply #19 on: January 09, 2020, 04:22:46 PM »
Are you using a USB 3.0 port?

Offline Mister Fork

  • AvA Staff Member
  • Platinum Member
  • ******
  • Posts: 7257
Re: Oculus quest
« Reply #20 on: January 10, 2020, 04:01:15 PM »
Are you using a USB 3.0 port?
Yep. I'm not sure the extension cable I got is not 3.0. I need to connect my USB C cabled directly to test. Will do Sunday.
"Games are meant to be fun and fair but fighting a war is neither." - HiTech

Offline Vulcan

  • Plutonium Member
  • *******
  • Posts: 9891
Re: Oculus quest
« Reply #21 on: January 10, 2020, 04:26:07 PM »
My USB-A to USB-C adapter is just a dongle, not a cable.

Offline Vulcan

  • Plutonium Member
  • *******
  • Posts: 9891
Re: Oculus quest
« Reply #22 on: January 10, 2020, 05:29:56 PM »
Well derp... Oculus software version 13 kills Link compatibility.

So apparently don't run the PTC Beta versions (turn off the beta option). This creates a mismatch between the oculus software and quest firmware.

I had another play... some observations
 - FOV feels bigger
 - images don't feel as sharp, possibly FOV related
 - Quest MIC sucks, very low pickup - this is a known issue
 - actually feels a bit smoother than the CV1 in tracking and head movement
 - Audio is a bit meh due to the speakers in the Quest, if you cup your hands over them it's sounds good so it's a design issue for the type of game I suspect
« Last Edit: January 10, 2020, 06:53:55 PM by Vulcan »

Offline Mister Fork

  • AvA Staff Member
  • Platinum Member
  • ******
  • Posts: 7257
Re: Oculus quest
« Reply #23 on: January 10, 2020, 11:18:52 PM »
Well derp... Oculus software version 13 kills Link compatibility.

So apparently don't run the PTC Beta versions (turn off the beta option). This creates a mismatch between the oculus software and quest firmware.

I had another play... some observations
 - FOV feels bigger
 - images don't feel as sharp, possibly FOV related
 - Quest MIC sucks, very low pickup - this is a known issue
 - actually feels a bit smoother than the CV1 in tracking and head movement
 - Audio is a bit meh due to the speakers in the Quest, if you cup your hands over them it's sounds good so it's a design issue for the type of game I suspect


Ok- I’ll install the Oculus software on another computer and try it again. Thanks for the tips V
"Games are meant to be fun and fair but fighting a war is neither." - HiTech

Online Drano

  • Platinum Member
  • ******
  • Posts: 4125
Re: Oculus quest
« Reply #24 on: January 11, 2020, 09:50:49 AM »
Yeah I haven't had a lot of the issues on my Rift S others are having since Oculus consolidated their software and I'm on the PTC. A lot of bad experiences to be sure. I have had a performance hit since v12 & 13 tho but found a trick to get around it. If you run the oculus debug tool there's a setting called something like GPU scaling. Turn that off, stop oculus service, start oculus service. It'll run better now. Unfortunately, the setting reverts back if you reboot your PC so you have to reset it each time. Oculus has to be aware of this as I found it on their forums and on reddit too.

Sent from my Moto Z (2) using Tapatalk

"Drano"
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

FSO flying with the 412th Friday Night Volunteer Group