Author Topic: Return of Wild Bill and MicroProse  (Read 36018 times)

Offline CptTrips

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Re: Return of Wild Bill and MicroProse
« Reply #120 on: June 21, 2019, 10:50:14 PM »
Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline Archie

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Re: Return of Wild Bill and MicroProse
« Reply #121 on: June 22, 2019, 03:10:53 AM »
I'm not a rivet counter, if the game is fun, with good flight and damage modelling with 100+ players at same time, i'm all in.
« Last Edit: June 22, 2019, 03:14:28 AM by Archie »

Offline ccvi

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Re: Return of Wild Bill and MicroProse
« Reply #122 on: June 22, 2019, 07:23:24 AM »
At least with the Unreal engine, its probably ensured that there isn't any clipping/zbuffer/hidden-face-removal issues like with AH3, where roads, the own tanks gun, and other GVs are drawn on top the trees that should be hiding them.

Offline Arlo

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Re: Return of Wild Bill and MicroProse
« Reply #123 on: June 22, 2019, 08:30:50 AM »
At least with the Unreal engine, its probably ensured that there isn't any clipping/zbuffer/hidden-face-removal issues like with AH3, where roads, the own tanks gun, and other GVs are drawn on top the trees that should be hiding them.

Do you just make up stuff to post here?  :headscratch:

Offline FLOOB

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Re: Return of Wild Bill and MicroProse
« Reply #124 on: June 22, 2019, 01:08:52 PM »
Any advance in the AW line is good news for us. Fanboi attitude is poison.
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Offline CptTrips

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Re: Return of Wild Bill and MicroProse
« Reply #125 on: June 22, 2019, 11:12:02 PM »
Any advance in the AW line is good news for us. Fanboi attitude is poison.

When I see an advance, I'll cheer it on.

1.  I think the use of the Unreal engine is intriguing, but I've only seen implementations that had areas that looked about 10-20 miles square.  So, who knows if they can make anything usable out of that.  We've seen no evidence yet.  Just some static screenshots probably from the Unreal editor program.

2.  I think their multi-level payment model with a few f2p planes is smart.  The "simple, short trial and then pay our subscription of F'off" model is as dead today as $2/hr was when HTC came in with flat rate.

Nothing else I've seen so far comes close to a definition of advancement.  I await further data.

:salute

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Offline Archie

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Re: Return of Wild Bill and MicroProse
« Reply #126 on: June 23, 2019, 04:34:24 AM »
Quote
Nothing else I've seen so far comes close to a definition of advancement.  I await further data.

:salute

I have a hunch Wild Bill is holding an ace up his sleeve this time, they wouldn't be bringing up MicroProse name up for nothing,  few days before release, they will have a gameplay trailer that might have the potential to blow us away  :cheers:
« Last Edit: June 23, 2019, 04:38:32 AM by Archie »

Offline Shuffler

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Re: Return of Wild Bill and MicroProse
« Reply #127 on: June 23, 2019, 07:58:21 AM »
 :noid
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Online The Fugitive

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Re: Return of Wild Bill and MicroProse
« Reply #128 on: June 23, 2019, 09:05:53 AM »
Any advance in the AW line is good news for us. Fanboi attitude is poison.

Wild Bill is from "Warbirds" not Air Warriors, but if you mean "Any advance is WWII sims is good news" I can get on board with that.

When I see an advance, I'll cheer it on.

1.  I think the use of the Unreal engine is intriguing, but I've only seen implementations that had areas that looked about 10-20 miles square.  So, who knows if they can make anything usable out of that.  We've seen no evidence yet.  Just some static screenshots probably from the Unreal editor program.

2.  I think their multi-level payment model with a few f2p planes is smart.  The "simple, short trial and then pay our subscription of F'off" model is as dead today as $2/hr was when HTC came in with flat rate.

Nothing else I've seen so far comes close to a definition of advancement.  I await further data.

:salute



Agreed, an announcement in the WWII combat sim field is great, but I'll wait to see what released before I get too excited. But there is always hope  :)

Offline CptTrips

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Re: Return of Wild Bill and MicroProse
« Reply #129 on: June 23, 2019, 10:03:48 AM »
I have a hunch Wild Bill is holding an ace up his sleeve this time, they wouldn't be bringing up MicroProse name up for nothing,  few days before release, they will have a gameplay trailer that might have the potential to blow us away  :cheers:


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Offline Ack-Ack

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Re: Return of Wild Bill and MicroProse
« Reply #130 on: June 24, 2019, 12:22:57 AM »
At least with the Unreal engine, its probably ensured that there isn't any clipping/zbuffer/hidden-face-removal issues like with AH3, where roads, the own tanks gun, and other GVs are drawn on top the trees that should be hiding them.

Instead you get texture pop-in, etc.
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Offline Ack-Ack

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Re: Return of Wild Bill and MicroProse
« Reply #131 on: June 24, 2019, 12:24:43 AM »
It was Wild Bill that caused the original Microprose to go under.  I have a feeling history will repeat itself.
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Offline save

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Re: Return of Wild Bill and MicroProse
« Reply #132 on: June 24, 2019, 03:41:37 AM »
Maybe I'm old fashioned but I'm suspicious for any flightsim that can be played on a mobile phone.
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Offline 1stpar3

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Re: Return of Wild Bill and MicroProse
« Reply #133 on: June 24, 2019, 03:15:50 PM »
Maybe I'm old fashioned but I'm suspicious for any flightsim that can be played on a mobile phone.
Well they are a bit more than just a phone :aok But yes...I agree.... :devil When the heck are you gonna get back in game? Orelle is getting tired of me bugging him, about you  :neener:
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Offline Bruv119

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Re: Return of Wild Bill and MicroProse
« Reply #134 on: June 24, 2019, 04:34:57 PM »
Maybe I'm old fashioned but I'm suspicious for any flightsim that can be played on a mobile phone.

save have you bought the DCS 190 A8 yet?   
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