I post a fact, and you call it grasping at "stupid straws", just another statement that proves your living in a fantasy land. I've been here since tour 21, EVERY tour, never missed flying in a single one I believe. I have never said I have my finger on the pulse of the game but from all those years of listening to players that have come and gone, reading their posts for years and time spent trying to help players acclimate and yes maybe chased a few away from the game, I can at least admit there may be a few problems with the game play.
Adding code to fix things is how the game evolves and tries to stay "relevant". Years ago you had to crush one team down to its last base, then I think it was changed to last 3 bases and which ever team had the most bases of the other two teams won the map. Now we have the percentages, 80% of your own, 20% each of the other two countries. Another code change for game play. Funny how the game evolves.
But you're not the arbiter of the 'evolution of the game code.'
Your suggestion:
Add a mechanizum to the coad that doubles or triples the hardness of ammo and towns of a country once they are down to 45% of their fields. Either country A + B must now work 2 to 3 times as had to capture another of country C's fields or they have to turn and attack each other. Either way toe slowing of the rolling of bases helps country C get their feet back under them.
It's almost as if you've entirely forgotten that capture and winning the map is a foundation in this game. Ewwww, a side is being ganged up on (they have the lowest numbers) so lets not just have an ENY mechanism but lets come up with an 'easy' code to fluctuate hardness of objects on the map. Silly wabbit. That is exactly why your suggestions on the forum are worthless. If players aren't interested in switching sides for balance what's the point of what you're suggesting? Is it to facilitate and enable such stubborness? Let the population capture and destroy until the map resets. Then if more C siders log on and A or B is outnumbered, let the same happen in a different direction. Meanwhile the players that aren't 'having any fun' might figure out the ENY mechanism, eventually, and switch. Or, if not (as it seems to never happen to date) they can learn to enjoy being the underdog (without the heavy ENY penalty the other sides are suffering) or they can live with their ENY penalty while they roll fields.
Adding another code tweak to another code tweak to another code tweak to deal with player behavior has ever lessening returns (when players are merely playing the game as designed and not taking advantage of a game glitch).
Lead, man. Be the example, inspire others.