Fugitive please be specific about what those game changes could be.
Semp
I and others have made many suggestions, you want to read them do a search. The point is when a company stagnates and doesnt continue to change with the times it falls behind and can never catch back up.
I dont know if Hitech plays the game any more. After coding and working on the game all day Im guessing his "release" is to unwind with a glass of scotch and hang out with his wife and kids. If that is so, he dosent see what the game has turned into. I dont think what we play these days is any where close to the game he use to play when he first started.
I know its not like I remember it. Of course with the lower numbers the "issues" become a bit more glaring. Yes we have the HOin and ganging and so on just like we did before, but now you cant move to "another fight" to try and get away from it as there is only the one fight, unless you the lucky team being ignored by the other two and so have no fights. You cant defend another base because they are not attacking another base, they are all on one because due to lack of skill and planning its the only way they CAN take a base.
The last game play change that HTC made I think was the GV dar. While it was a good idea to make it easier for new players to find a fight, I think it proved to be a bit over the top and the almost "pin pointing" the spot an enemy gv was in chased away many of the GV crowd and didnt seem to really help bring in/keep new players.
Changes need to be made to make game play better. Changes need to be made to make it easier for gamers and their mouse/gamepad setups to be able to compete in the MA. Changes need to be made to the subscription model to give an option to play for free as much as gamers want. Give them transaction for perks, or planes or vehicles. If they would rather be nickeled and dimed in stead of paying the flat rate that the rest of us do, who am I to care. If it makes them more comfortable with that type of pay model why not.