Hello Tilt
1) What version of the editor are you using? 1.03 or editor2 ( which I guess is version 2.00 )
YOUR QUESTION 1:
What grid square are you working on that gave you this problem?
And was the surface flat?
"When I stick my blue cross in the centre of a square and select a texture and set it. its plonked not in the square with my blue cross but in the one to its South west. plus I get an interface texture generated to the west of my blue cross square. What am I doing wrong?"
MY ANSWER:
What happens if I told you to make a new terrain so that the entire surface is water and has an altitude of zero. Then you placed your mouse at the center of grid 10.24 / 10.24, click it and the cross turns blue , selected the grass texture and then clicked Set type.
Where does the grass texture go? Give the grid numbers of where the grass texture goes.
YOUR QUESTION 2:
"with a 512 mile terrain the grids are numbered by alternating even numbers 10.18 X 20.20 is next to 10.22 X 20.20. (there is no 10.20 corner vetice) is this correct?"
MY ANSWER:
The grid numbers as far as I know represents the center for each grid square. Each grid square is 1 mile X 1 mile so the distance from the center of one grid square to the center of the next grid square is 1 mile.
Each grid is numbered by the mile and is broken down to 1/4 miles which are not seen but the 1/2 miles are. They are the shared green crosses from one grid to the other. In other words .01 = 1/4 mile ( can't select with mouse ), .02 = 1/2 mile ( can be selected ), .03 = 3/4 mile ( can't select with mouse ) and .04 = 1 mile ( can be selected ).
So grid # 10.24 / 10.24 is the center of the terrain x=0 and z=0. If you click the mouse on the center of the grid east of it at grid # 10.28 / 10.24 you see that x=5280 and z=0.
5280 feet = 1 mile.
Each .04 that the grid numbers increases/decrease is 1 mile ( 5280 ft).
So .04 = 1 mile.
The terrain map size is 512 miles so 512 X .04 = 20.48
20.48 divided by 2 = 10.24 which is the center of the terrain map.
YOUR QUESTION 3:
"In the guide for dummies I cannot generate an pure water only grid as shown........... (when next to two grass grids)it continually inserts an interface (beach) grid in that place. What am I doing wrong."
MY ANSWER:
Camo (LLv34_Camouflage) posted this message and others like Nuttz added to it for some information that may be useful to you.
http://bbs.hitechcreations.com/smf/Smileys/default/Forum55/HTML/000080.html Others add some info. and it led to other links.
http://bbs.hitechcreations.com/smf/Smileys/default/Forum55/HTML/000088.html http://bbs.hitechcreations.com/smf/Smileys/default/Forum55/HTML/000224.html May be this will help answer some of your questions.
YOUR QUESTION 4:
If I were to add new tiles to give me more choice how do I add them to the Terrrain menu list?
MY ANSWER:
Right now you can only use the texture terr0000 to terr0020.
Terr0018, terr0019, and terr0020 are the textures that deal with the water texture terr0000. My answer for question 3 with the links should help here.
YOUR QUESTION 5:
"when using mapmaker and importing stuff from the GSO site can I merge two GSO "maps" together if the terrain I want crosses the borders of the "maps"?"
I have know Idea, I haven't tried the program yet so I see that Viper had answered it so or may answer more questions!
Or you can do a search in this forum to see if their are other posts to help you.
http://www.hitechcreations.com/cgi-bin/ultimatebb.cgi?ubb=search P.S. No dumb questions here, I learned alot by watching the posts and answers by others.
Pokie
[ 10-30-2001: Message edited by: pokie ]
[ 10-30-2001: Message edited by: pokie ]