I replaced the textrures with this:
So that I could see oddities such as terrain peaks/holes. It works better than the grid since it shows abrupt changes....anyhow...
I didn't take an overhead shot because it just shows a blue(sky) patch in place of the tile.
With the grid on and looking from the side, you can see that the center of the grid square (this is the 0ft alt point) is not directly under it's point.
The grid lines point toward where it is, but I can't follow them that far.
The shot I took was the best representation I could come up with.
I have not tried to go through the files and find the coordinate the is wrong since AHE2 fixed it correctly.
I just can't go back to AHE1 with this terrain or it will screw it up again.
I don't have time now, but I will try to make a new terrain later to see if I can duplicate the problem. I will also try some blank tiles to see if I can get a "Less confusing" shot.
I posted here because it looks like the math for that coordinate is wrong.
Viper
[ 11-07-2001: Message edited by: Sky Viper ]