Author Topic: Steam Marketing  (Read 13535 times)

Offline guncrasher

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Re: Steam Marketing
« Reply #120 on: August 22, 2019, 01:54:31 AM »
Let's point out the obvious problem with your comparison:

iRacing Team:  A lot bigger than HTC.

World of Warcraft Team:  Significantly bigger than HTC, and probably larger than iRacing's Team I would suspect.



Now, for some reason, I just cannot understand how or why they are able to bump out content "regularly" while HTC cannot....
(Image removed from quote.)

it's a different game.  for example wot has tanks that only existed on napkin drawings.  so would you like hitech to bring out, I dont know the pony with 4 cannons?  I would love to have it but really do you want korea era jets or Vietnam jets, hell I would fly the f14 and mig 28's against zeros and spits.  that would be fun.


semp
you dont want me to ho, dont point your plane at me.

Offline Max

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Re: Steam Marketing
« Reply #121 on: August 22, 2019, 07:03:08 AM »
Yeah, address the problems that are causing new players not to stick around for their 2 week trial.  Unfortunately, there isn't a magic band aid solution and there are multiple reasons why new players aren't stick around.

Had it not been for H2H I wouldn't be here today. Prior to Air Warrior's demise, a squaddie suggested I give AH a try...which was in it's very early days. On 2 different occasions, I entered the MA and had no clue what to do...zip, nada, gesphincto. A few weeks later I tried the head to head 8 player module and found a couple of folks playing, who got me off the ground...literally. At which point I was able to match my skills in AH with those already acquired in AW, I signed up for the trial. Luckily, a former player/trained (Ghosth) used to hang around the TA and was kind enough further educate me on the finer points of the game. None of that exists today. Bring back a free,limited (8 - 12) person arena for folks to make the transition with as I did. The free player arena option that exists today doesn't work, simply because no noob will know how to set it up. Ditch the Capture The Sheep and bring back an unhackable H2H.
« Last Edit: August 22, 2019, 07:06:53 AM by Max »

Offline Shuffler

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Re: Steam Marketing
« Reply #122 on: August 22, 2019, 07:25:40 AM »
When we had H2H one person had to set the room up back then. It had to be hosted. What killed it was folks doing stupid stuff with the code.
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Offline Vraciu

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Re: Steam Marketing
« Reply #123 on: August 22, 2019, 07:33:03 AM »
Marketing not the issue.

Poor introductory interface the issue. 

Noobs are lost before they begin.

It all comes back to this. 
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Offline Biggamer

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Re: Steam Marketing
« Reply #124 on: August 22, 2019, 08:13:07 AM »
Let's point out the obvious problem with your comparison:

iRacing Team:  A lot bigger than HTC.

World of Warcraft Team:  Significantly bigger than HTC, and probably larger than iRacing's Team I would suspect.



Now, for some reason, I just cannot understand how or why they are able to bump out content "regularly" while HTC cannot....
(Image removed from quote.)
even with there small team we should be getting new planes and vehicles added to this game content is what keeps all games alive we don't get any content unless its player made how would iracing be doing if they never did anything but bug fixes and didn't add anything new or how would world of Warcraft be doing with out new content they would be doing how aces high is right now going tits up
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Offline hitech

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Re: Steam Marketing
« Reply #125 on: August 22, 2019, 08:17:41 AM »
When we had H2H one person had to set the room up back then. It had to be hosted. What killed it was folks doing stupid stuff with the code.

What besides the name is the practical difference between H2H or custom Arenas?

HITech

Offline Vraciu

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Re: Steam Marketing
« Reply #126 on: August 22, 2019, 08:19:05 AM »
What besides the name is the practical difference between H2H or custom Arenas?

HITech

I remember actually taking off and landing.   One had to fly to the battle.   I kinda liked that. 
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Offline Vraciu

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Re: Steam Marketing
« Reply #127 on: August 22, 2019, 08:20:33 AM »
Had it not been for H2H I wouldn't be here today.

...

Bring back a free,limited (8 - 12) person arena for folks to make the transition with as I did. The free player arena option that exists today doesn't work, simply because no noob will know how to set it up. Ditch the Capture The Sheep and bring back an unhackable H2H.

Well that was a screwup Hitech won’t be repeating.   :banana:
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Offline puller

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Re: Steam Marketing
« Reply #128 on: August 22, 2019, 08:21:23 AM »
I really don't think people understand that the custom arenas and like WWI are free...maybe this needs to be pushed more...
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Online Wiley

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Re: Steam Marketing
« Reply #129 on: August 22, 2019, 09:39:40 AM »
I really don't think people understand that the custom arenas and like WWI are free...maybe this needs to be pushed more...

The thing is, gamers don't just want to play something, they want to have progression and a goal.  A few outliers aside, to most people outside of events, the MA is "the game".

Wiley.
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Offline Shuffler

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Re: Steam Marketing
« Reply #130 on: August 22, 2019, 01:00:16 PM »
What besides the name is the practical difference between H2H or custom Arenas?

HITech

I see virtually no difference. That is pretty much my point. I see folks saying it is not the same.
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Offline Shuffler

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Re: Steam Marketing
« Reply #131 on: August 22, 2019, 01:00:53 PM »
Well that was a screwup Hitech won’t be repeating.   :banana:

 :rofl :rofl :rofl :rofl :rofl
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Offline Slate

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Re: Steam Marketing
« Reply #132 on: August 22, 2019, 01:27:49 PM »
   I have played WOT for a few years now and have never spent a dime.  :bolt: and never will.
       14.95/ month for AH is worth it to me because I got hooked and can't find an experience out there that compares. (I do play a quick WOT when on long flight though)
       HTC has said many try but do not stay and I think it may have to do with the difficulty getting started. I applaud the attempt to get players up to speed with the voice when logging in but they need more of an automated ground school if that were possible.
       I remember Call of Duty made you go through basic training, how to shoot, change guns, throw hand grenade, ect.
I always wanted to fight an impossible battle against incredible odds.

Offline TequilaChaser

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Re: Steam Marketing
« Reply #133 on: August 22, 2019, 01:51:11 PM »
Quote

** While the software the HiTech uses is pretty cool, I think that other modeling applications would come in handy. All that is needed is the scale requirements, LOD file tree and the damage file tree requirements. **

You must not have seen all the custom terrains and custom objects, tiles, water, clouds, etc...., that USRanger has created in the past for the AvA arena!

Or the custom features designed for scenarios, including custom plane skins built into the terrains

Or the custom features designed by Dux back for the 2nd and 3rd Training Arena designs (iirc, we are currently using an edited version of the 3rd Training Arena terrain design)


I've posted it before, that most of the player base are not aware of what the new graphics engine is capable of! We are seeing roughly 20 to 25% of it's capabilities.....but the more that is built/designed/included affects everyones framerate and playability, which is a balancing act that HTC has a pretty good grasp on, allowing people with lesser equipment to play along side with those that can afford the very best equipment

I don't see where there is a need for HiTech to need other graphics/3D design software

TC
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Online Wiley

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Re: Steam Marketing
« Reply #134 on: August 22, 2019, 01:53:24 PM »
   I have played WOT for a few years now and have never spent a dime.  :bolt: and never will.
       14.95/ month for AH is worth it to me because I got hooked and can't find an experience out there that compares. (I do play a quick WOT when on long flight though)
       HTC has said many try but do not stay and I think it may have to do with the difficulty getting started. I applaud the attempt to get players up to speed with the voice when logging in but they need more of an automated ground school if that were possible.
       I remember Call of Duty made you go through basic training, how to shoot, change guns, throw hand grenade, ect.

That's the first thing I'd be working on.  DCS had something similar with training missions with stuff like "Press E to start engine."  "Pull back on stick" "Press G to raise gear".  All happening as you did it.  If you remapped stuff, it updated the instructions to whatever your bindings were.  Same with Elite Dangerous.

I'd have that kind of stuff come up until you disable it, have something like "Hit x to disable hints" with each message like that.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11