Author Topic: Player Controlled Fletcher Class Destroyers  (Read 1465 times)

Offline Mister Fork

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Player Controlled Fletcher Class Destroyers
« on: September 28, 2019, 05:53:30 PM »
Player has control over over direction and speed. And torpedo launchers. And depth charges. Other players can man the available guns.

« Last Edit: September 28, 2019, 05:59:01 PM by Mister Fork »
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Offline Arlo

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Re: Player Controlled Fletcher Class Destroyers
« Reply #1 on: September 28, 2019, 05:57:40 PM »
Currently there is no need for depth charges in game. DD torps? Sure. You don't necessarily need player helm control for that. Just man `em like the guns. I'd be thrilled for that.  :)

Offline Volron

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Re: Player Controlled Fletcher Class Destroyers
« Reply #2 on: September 28, 2019, 06:21:59 PM »
Would be neat if we could man the fire control towers for main battery's and secondary battery's of our current ships.  Just have it set so that someone can jump into a gun, but still leave at least one gun for the person in the fire control tower.
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Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
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Offline perdue3

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Re: Player Controlled Fletcher Class Destroyers
« Reply #3 on: September 28, 2019, 11:28:27 PM »
Not a terrible idea, but I'd rather see HTC put his time and effort into something that flies, personally. I doubt that gameplay will improve terribly with this addition and doubt even more that it will draw more people to the game. Not to mention, there are other games that focus on naval warfare.
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Offline Trev95

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Re: Player Controlled Fletcher Class Destroyers
« Reply #4 on: September 29, 2019, 01:46:24 AM »
I would be down for destroyers, nothing bigger tho.  I agree that we do need some much needed variety on the seas.  Perhaps Higgins boats for running x20 troops at a time?
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Offline Mister Fork

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Re: Player Controlled Fletcher Class Destroyers
« Reply #5 on: September 30, 2019, 01:25:15 PM »
For me, I think we could also add several hundred more subscribers as there is a HUGE sub/destroyer online community - and none of them have an accurate hardcore MMO feel to them...unless you think of World of Warships - and it doesn't have an integrated battlefield like Aces High.

And if you add Subs, expect several thousand more to show up.  And each of those sub and destroyer captains would also likely try their hand in fighters and bombers too.  :x
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Offline Arlo

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Re: Player Controlled Fletcher Class Destroyers
« Reply #6 on: September 30, 2019, 02:12:26 PM »
The torps I can picture as a not too hard addition. Turning AH into a sub sim? Not so much.  :old:

Offline Mister Fork

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Re: Player Controlled Fletcher Class Destroyers
« Reply #7 on: September 30, 2019, 07:52:26 PM »
...and yet we’re not a tank sim either yet here we are...
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Offline Arlo

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Re: Player Controlled Fletcher Class Destroyers
« Reply #8 on: October 01, 2019, 08:03:47 AM »
...and yet we’re not a tank sim either yet here we are...

Oh, but we are indeed a tank sim, as well. Submarine sims are quite a different animal. And you know this.  :cool:

Don't try to turn Popeye's Chicken into a Pizza Inn.

Offline Shuffler

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Re: Player Controlled Fletcher Class Destroyers
« Reply #9 on: October 01, 2019, 09:03:55 AM »
Oh, but we are indeed a tank sim, as well. Submarine sims are quite a different animal. And you know this.  :cool:

Don't try to turn Popeye's Chicken into a Pizza Inn.

Yuck.... popeyes chicken
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Offline Mister Fork

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Re: Player Controlled Fletcher Class Destroyers
« Reply #10 on: October 01, 2019, 09:45:48 AM »
Oh, but we are indeed a tank sim, as well. Submarine sims are quite a different animal. And you know this.  :cool:

Don't try to turn Popeye's Chicken into a Pizza Inn.
Can't have it both ways Arrrrrlo. And Popeye's Chicken...keep that chicken out of the beef stew.  :neener:

And since Hitech's dad was a sub driver, I wouldn't be surprised if he added subs in the coming 12 months... it was always in the gameplan.   :old:
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Offline Volron

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Re: Player Controlled Fletcher Class Destroyers
« Reply #11 on: October 01, 2019, 11:36:56 AM »
Don't y'all mean Popeye's Pigeon?  Cause every time I go by a Popeye's, there ain't no damn pigeons around...and there is always some kind of special...  :noid
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
HiTech
Quote from: Pyro
Quote from: Jolly
What on Earth makes you think that i said that sir?!
My guess would be scotch.

Offline Mister Fork

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Re: Player Controlled Fletcher Class Destroyers
« Reply #12 on: October 01, 2019, 11:37:30 AM »
Don't y'all mean Popeye's Pigeon?  Cause every time I go by a Popeye's, there ain't no damn pigeons around...and there is always some kind of special...  :noid
:rofl
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Offline Shuffler

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Re: Player Controlled Fletcher Class Destroyers
« Reply #13 on: October 01, 2019, 12:41:58 PM »
I dropped one of their biscuits on my foot the only time I ever went there. I was hobbled for the rest of the day.
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Offline Volron

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Re: Player Controlled Fletcher Class Destroyers
« Reply #14 on: October 01, 2019, 03:24:50 PM »
I dropped one of their biscuits on my foot the only time I ever went there. I was hobbled for the rest of the day.

You got a biscuit!?  Who did you have to hornswaggle to get one!?  I got a beige material chunk that makes adamantine nothing more than glass in comparison.  I thought I was french kissing a battleship though, so at least it had some resemblance of taste.
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
HiTech
Quote from: Pyro
Quote from: Jolly
What on Earth makes you think that i said that sir?!
My guess would be scotch.