Author Topic: Reward effort not just success  (Read 2909 times)

Offline FESS67

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Reward effort not just success
« on: October 10, 2019, 05:43:47 AM »
Hi,

I posted something along these lines a while ago however people got all bent out of shape with assumptions and misunderstanding so I am going to try again.

I think it would be a good idea to award score for effort and not just success.  Let me give you an example:

Player 1 hammers player 2.  Player 3 comes in and does critical damage and is awarded the kill.  Player 1 gets nothing.   wooohooo as player 1 I really want to do that again.

Take a look at the system in play in World of Warships.  Emulate that IMO

Offline Shuffler

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Re: Reward effort not just success
« Reply #1 on: October 10, 2019, 07:35:15 AM »
You get an assist and practice to do better next time.

I have no idea about the other game. I found it too boring to stay.
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Offline Vraciu

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Re: Reward effort not just success
« Reply #2 on: October 10, 2019, 08:01:25 AM »
You should earn medals of some kind that get placed in your Shadow Box in the Hangar/O'Club.  Or credit toward a medal later.   It needs to be more obvious that the current achievements system progress.   Maybe a handshake image from your CO saying  well done after you land and a note saying what you've accomplished.  This will happen frequently for noobs, less so for vets.
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Offline FLS

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Re: Reward effort not just success
« Reply #3 on: October 10, 2019, 08:08:53 AM »
It could start when you log on. "Good job logging on, you're awesome!" and go from there...   :D

Offline Shuffler

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Re: Reward effort not just success
« Reply #4 on: October 10, 2019, 09:40:40 AM »
It could start when you log on. "Good job logging on, you're awesome!" and go from there...   :D

 :rofl :rofl :rofl
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Offline Wiley

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Re: Reward effort not just success
« Reply #5 on: October 10, 2019, 12:40:33 PM »
I think it's something people have been trained by most other games to expect.  They see something to show "Progress" even though at the end of the day, it just means you've put in time.

One of the things that I think doesn't help this game is people don't have anything to "work towards" other than getting better at the game itself.  There's no "progression" to better equipment or cosmetics, we get everything.  The achievements don't provide a tangible benefit.  Some see that as a good thing, I think some people see it as a detriment.

I think there's a very prevalent attitude that no visible/tangible progression means there's no "game".

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline Ramesis

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Re: Reward effort not just success
« Reply #6 on: October 10, 2019, 02:05:20 PM »
I think it's something people have been trained by most other games to expect.  They see something to show "Progress" even though at the end of the day, it just means you've put in time.

One of the things that I think doesn't help this game is people don't have anything to "work towards" other than getting better at the game itself.  There's no "progression" to better equipment or cosmetics, we get everything.  The achievements don't provide a tangible benefit.  Some see that as a good thing, I think some people see it as a detriment.

I think there's a very prevalent attitude that no visible/tangible progression means there's no "game".

Wiley.

Agreed...  :salute
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Offline Shuffler

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Re: Reward effort not just success
« Reply #7 on: October 10, 2019, 04:34:17 PM »
I think it's something people have been trained by most other games to expect.  They see something to show "Progress" even though at the end of the day, it just means you've put in time.

One of the things that I think doesn't help this game is people don't have anything to "work towards" other than getting better at the game itself.  There's no "progression" to better equipment or cosmetics, we get everything.  The achievements don't provide a tangible benefit.  Some see that as a good thing, I think some people see it as a detriment.

I think there's a very prevalent attitude that no visible/tangible progression means there's no "game".

Wiley.

So you think it would help if people were more limited and then as they are here awhile, they get more stuff. Not sure if they would stay long enough to do so since they do not stay when they have most everything.
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Offline Wiley

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Re: Reward effort not just success
« Reply #8 on: October 10, 2019, 04:41:58 PM »
So you think it would help if people were more limited and then as they are here awhile, they get more stuff. Not sure if they would stay long enough to do so since they do not stay when they have most everything.

It juuuust might be possible there is more than one variable involved with why people don't stick around. ;)  All I'm saying is, I don't think it's helping.

Also the relatively static planeset.  Gamers want to see "active development" which generally means new content, new planes, new skins, power creep, yadda yadda.  If they don't get it, regardless of how logical it is or not, the thought is usually "Then what am I paying a sub for?"

This ain't that kind of game, but it's what people have been trained to expect by most other games.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline FESS67

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Re: Reward effort not just success
« Reply #9 on: October 10, 2019, 04:46:16 PM »
You get an assist and practice to do better next time.

I have no idea about the other game. I found it too boring to stay.

Picture this.  A structure takes 2 bombs and 4 rockets to destroy.  I hit it with 1 bomb and 4 rockets.  The next guy hits with 1 bomb.  The target is destroyed.  I get no reward he gets reward.

So in this scenario i do not need to practice to get better, I did more damage but get nothing for it. 

Open your mind a little, there are examples of this all over the game

Offline guncrasher

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Re: Reward effort not just success
« Reply #10 on: October 10, 2019, 04:51:10 PM »
Picture this.  A structure takes 2 bombs and 4 rockets to destroy.  I hit it with 1 bomb and 4 rockets.  The next guy hits with 1 bomb.  The target is destroyed.  I get no reward he gets reward.

So in this scenario i do not need to practice to get better, I did more damage but get nothing for it. 

Open your mind a little, there are examples of this all over the game

It happens a lot drop 2 bombs and rockets and squadie puts 5 bullets and gets credit.

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Online perdue3

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Re: Reward effort not just success
« Reply #11 on: October 10, 2019, 04:56:28 PM »
Picture this.  A structure takes 2 bombs and 4 rockets to destroy.  I hit it with 1 bomb and 4 rockets.  The next guy hits with 1 bomb.  The target is destroyed.  I get no reward he gets reward.

So in this scenario i do not need to practice to get better, I did more damage but get nothing for it. 

Open your mind a little, there are examples of this all over the game

The score calculates this information as damage. Sure, you don't get a message saying that you destroyed it, but the arena can't read it anyway so what is the point? The same goes for damage on aircraft, the game knows you did damage and that damage is translated in your score. But, you may not get the kill and therefore no name in lights. I, personally, do not feel it necessary or even beneficial to have an arena message that says "Player 1 landed successfully and damaged 3 aircraft." That seems ridiculous to me.
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Offline Wiley

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Re: Reward effort not just success
« Reply #12 on: October 10, 2019, 05:01:45 PM »
The score calculates this information as damage. Sure, you don't get a message saying that you destroyed it, but the arena can't read it anyway so what is the point? The same goes for damage on aircraft, the game knows you did damage and that damage is translated in your score. But, you may not get the kill and therefore no name in lights. I, personally, do not feel it necessary or even beneficial to have an arena message that says "Player 1 landed successfully and damaged 3 aircraft." That seems ridiculous to me.

I don't think it's so much name in lights broadcast, I think what he's talking about more is for it to show you somewhere what you did on the sortie so you can feel warm and fuzzy because the game gave you an attaboy.  Ideally, maybe have it so you could look at a guy's record over the last few sorties (or whatever) so other people could look at it and be impressed.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Online perdue3

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Re: Reward effort not just success
« Reply #13 on: October 10, 2019, 06:03:13 PM »
I've always thought that assists should give you some percentage of the perk points.
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Offline Vraciu

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Re: Reward effort not just success
« Reply #14 on: October 10, 2019, 06:38:40 PM »
Picture this.  A structure takes 2 bombs and 4 rockets to destroy.  I hit it with 1 bomb and 4 rockets.  The next guy hits with 1 bomb.  The target is destroyed.  I get no reward he gets reward.

So in this scenario i do not need to practice to get better, I did more damage but get nothing for it. 

Open your mind a little, there are examples of this all over the game

When you land a screen pops up saying, "Player X is hereby awarded a commendation for participating in the destruction of yadda yadda yadda."

Show mission stats for hits, damage, etc..

Then a mention of criteria remaining for the next medal or achievement.
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