Ive flown thousands of 1v1's in past 20 yrs.l its boring to me..
Match play arena, free for all, 6 enemy ai. I want in game type conditions when i am battling another.
It best represents the current melee sop's, boom and zoom a guy, then let yoir buddy who was lurking sneaks in to shoot you in the back while you are engaged with someone else
From observation there are two types of players in game: Those who seek some semblance of realism, and those who approach it like an arcade game (ranging overlays for GVs, adjusting GUI at night, etc, etc.)
If you are bored with 1V1s, you are either very proficient or lack the basic skill set to be very proficient.
If you are upset when a second player jumps you in the midst of a “1V1” then, your visual lookout and situational awareness are lacking.
Do you know about the “energy egg”? Do you know how to employ it?
If the “BnZ” guy irritates you while using the advantages of his ride and you can’t counter that, your BFM/ACM skills are lacking.
Do you understand turn circles and their relation to ACM?
Do you understand how to do an effective lead turn?
Back to the second guy jumping you. The basics of air combat dictate a two ship formation for effective visual lookout and mutual support. So, if you are 1v1 with someone, always anticipate someone else. If you don’t, you’re going to get tagged, pure and simple. Those who whine and cry about it are in denial of reality.
All the above are offered to assist in some self assessment and determine which; realism or arcade.