Author Topic: Gimp 2.10  (Read 2273 times)

Offline Greebo

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Gimp 2.10
« on: December 06, 2019, 08:44:52 AM »
I just tested Gimp 2.10.12 with the latest version of AH and can confirm that HT has fixed the issue the game was having with its bmps. Both the 24-bit and 32-bit bmps output from 2.10 now view correctly, without the "shifted a few pixels to the right" problem.

Paint.Net's 24-bit bmps also view correctly but its 32-bit bmps are still offset. Hopefully that will get sorted next time, even though no one is currently using this program for skinning. I tested it because its the only other free editor I could find that can output a 32-bit bmp. The offset seems to be caused by the various formats of bmp header produced by different editor programs. So although other editors out there may also have similar problems, for future AH skinning the above two editors should be the only ones we need to worry about.

Offline Vraciu

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Re: Gimp 2.10
« Reply #1 on: December 07, 2019, 06:20:30 PM »
Awesome.   But I’m not a GIMP fan so it would be nice if PSPro could save in a compatible 32-bit format.    :bhead
”KILLER V”
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Offline bustr

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Re: Gimp 2.10
« Reply #2 on: December 07, 2019, 06:53:27 PM »
At least it's 32bit png format works for the reticles I've created in another game. I never needed 32bit for AH gunsights or terrains so I only recently discovered paint.net had added 32bit support. I suppose paint.net could be used for skins now.
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Offline Greebo

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Re: Gimp 2.10
« Reply #3 on: December 08, 2019, 03:16:47 AM »
Awesome.   But I’m not a GIMP fan so it would be nice if PSPro could save in a compatible 32-bit format.    :bhead

I recently posted in the Wish List for PSP 2021 thread in Corel's PSP forum with my suggestions for the next version, one of which was for 32-bit bmp output. The problem is that since Corel took over from JASC the development of PSP has focused almost exclusively around digital photograph editing and I guess bmp image output is not a priority for that. Still, if you were to add another request for 32-bit bmps it couldn't hurt.

Offline Vraciu

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Re: Gimp 2.10
« Reply #4 on: December 08, 2019, 08:29:20 AM »
I recently posted in the Wish List for PSP 2021 thread in Corel's PSP forum with my suggestions for the next version, one of which was for 32-bit bmp output. The problem is that since Corel took over from JASC the development of PSP has focused almost exclusively around digital photograph editing and I guess bmp image output is not a priority for that. Still, if you were to add another request for 32-bit bmps it couldn't hurt.

Do you have a link you recommend?  I'll throw my vote in. 
”KILLER V”
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Offline Greebo

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Re: Gimp 2.10
« Reply #5 on: December 08, 2019, 09:06:25 AM »
The link is in my previous post, just click on "Wish List for PSP 2021". Whether anyone in Corel's development team bothers to read that thread is another issue, but if you don't ask, you don't get.
« Last Edit: December 08, 2019, 09:08:08 AM by Greebo »

Offline Vraciu

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Re: Gimp 2.10
« Reply #6 on: December 08, 2019, 11:58:09 AM »
True.
”KILLER V”
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Offline Greebo

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Re: Gimp 2.10
« Reply #7 on: December 26, 2019, 04:13:20 AM »
It seems there may still be a problem with using the latest version of Gimp for 32-bit conversions. Files generated this way look fine in the offline game and the viewer. However it seems that the program HTC uses to convert our submitted bmp files into their compressed res format reintroduces this offset issue to the skin. So for now I suggest sticking with the old version of Gimp for conversion to 32-bit format.

Offline Greebo

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Re: Gimp 2.10
« Reply #8 on: December 27, 2019, 03:42:48 AM »
I've downloaded all my P-38 skins currently in the game and can confirm that only the ones I converted to 32-bit with Gimp 2.10 have the offset issue. The game displays them correctly offline when viewed as 32-bit bmps but after submission the process of converting them to res format makes the offset bug reappear as below. The skins affected are my 8th FG/80th FS P-38L and my 18th FG/12th FS P-38J. I'll let HT know about the issue and then reconvert these two skins with Gimp 2.06 and re-submit them for the next batch.


« Last Edit: December 27, 2019, 03:44:27 AM by Greebo »

Offline Vraciu

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Re: Gimp 2.10
« Reply #9 on: December 27, 2019, 08:34:17 AM »
OOPS!   :bhead
”KILLER V”
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Offline Vraciu

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Re: Gimp 2.10
« Reply #10 on: December 27, 2019, 12:12:59 PM »
Good info, BTW.  I've been using the old one because I am very slow to change.   Still using PSP5 even though I have 7 on my computer because I don't want to learn the new one.   I wonder if I am hurting myself in terms of image quality by not moving up.   :headscratch:
”KILLER V”
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Offline Greebo

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Re: Gimp 2.10
« Reply #11 on: December 27, 2019, 03:24:40 PM »
I'm like you and only upgrade something if there's a reason to do so. PSP I've only upgraded a couple of times over the years and am currently on version X9, I can't see anything I need in the 2020 version.  Its been a long time since I used V5 but I don't recall any major changes to the way the program works so it shouldn't be too hard to upgrade. You'll need to migrate your program settings (colour palette, normal mapper links etc.) across. However the only really useful feature for skinning I can think of in X9 and later that your version lacks is a much larger tool size of 3,000 pixels. Pretty much all the other improvements to the program since Corel took over have been targeted at editing digital photographs.

Offline Vraciu

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Re: Gimp 2.10
« Reply #12 on: December 27, 2019, 03:32:13 PM »
Ah, okay.   So I'm not losing anything in terms of drawing capability or resolution between the versions?   

Guess I'll stay put for now.   I have run into my layers limit on 5.   Don't know if 7 allows more or not.   
”KILLER V”
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"1v1 Skyyr might be the best pilot ever to play the game." - Via PM, Name Redacted

Offline Devil 505

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Re: Gimp 2.10
« Reply #13 on: December 27, 2019, 04:24:36 PM »
I've downloaded all my P-38 skins currently in the game and can confirm that only the ones I converted to 32-bit with Gimp 2.10 have the offset issue. The game displays them correctly offline when viewed as 32-bit bmps but after submission the process of converting them to res format makes the offset bug reappear as below. The skins affected are my 8th FG/80th FS P-38L and my 18th FG/12th FS P-38J. I'll let HT know about the issue and then reconvert these two skins with Gimp 2.06 and re-submit them for the next batch.

(Image removed from quote.)

Well, this is less than ideal.
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Offline Greebo

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Re: Gimp 2.10
« Reply #14 on: December 28, 2019, 03:08:24 AM »
Ah, okay.   So I'm not losing anything in terms of drawing capability or resolution between the versions?   

Guess I'll stay put for now.   I have run into my layers limit on 5.   Don't know if 7 allows more or not.

The P-38L skin I am working on currently has 178 layers, although a fair few of those are layers I used to create other layers and could be deleted now if needed. I've never run into a layer limit with X9 and can't see one listed in the help file. One other advantage of X9 is that it is 64-bit rather than IIRC 32-bit for v5. This means it can handle very large files a lot better as it can address a lot more of your PC's memory without resorting to a swap file. This is much more of an advantage with some of the later 2048 by 2048 or 4096 by 2048 res AH skins as these use four or eight times the resources of a 1024 res skin.

Corel have a "Try free for 30 days" offer on PSP 2020 and you can run it alongside your current version rather than overwriting it. If you do try this make sure you test it with a copy of one of your skin files rather than the original, as there is no way of reverting that psp file back to v5 spec once it has been converted to run on 2020.