Planning, planning and more planning.
Excellent advice Verm. The biggest problem I've struck with large arena maps is the cluttering of the clipboard. It may be historically accurate to have 3 airfields near to each other,(ie within 30 miles), but it looks a mess on the clipboard. I've worked around this by have several standard airfields near each other with different entry points enabled but owned by the one field, (ie. the main base has NE, NW SE and SW, while the auxilliary fields use N,S at one and E,W at the other). The auxilliary fields have hangers but I change them from being actual hangers to bombable objects for playability).
The next point of advice is be prepared to scrap everything and start over again, (and again and again). I've redone the PNG/Solomons 3 times in the last 4 months as I've tested and realised that ideas were not going to work.
The other Beta testers have been through the same problems as we began to understand the editor better.
THe hardest terrains to create and make interesting are fantasy terrains. If you want to create the magical canyon terrain remember that ever pixel on your bmp file is a one mile square.
The editor can also make you lose a sense of perspective. An airfield fills a terrain grid square and is a mile long. Mountains that look in proportion in the editor can be great vaulted towers when you hop into a plane and fly past. Short drop offs in the editor can turn into the sides of the Grand Canyon if you are not carefull.
Limits on the number of objects you can place is a part of the planning. 4000 objects may seem like a lot but consider that every building, AAA, bunker, entry point is an object and the task of limiting the number of targets becomes quite difficult. The number of objects on a terrain affects the frame rate as well as the number within view. If you have 4000 objects the program has to check if any of them are within viewable range. If you only have 2000 ojects than that parsing takes half the time).
More thoughts as they come to mind will be added here. Spotcha in the Air