Author Topic: This Game Dies Because  (Read 16068 times)

Offline +Kilroy+

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This Game Dies Because
« on: December 28, 2019, 07:46:36 AM »
HTC refuses to adapt. When AH first came out, it was unique enough, that you could make your own rules and players would have to conform to play. Some of the rules were obvious, "a video game has to be widely appealing and easy to learn." Another rule, game developers follow, is to "never allow groups to fall into rivalries, lest the infighting eclipse the game." I also develop game content, that's how I knew how to make those skins. here's an image of one of my developments.



 Your solution to the polarity of rivalries appears to be the introduction of a triad and a mild incentive to change allegiances, through imposition of ENY. Despite the reluctance of most players to change countries, to address the ENY dissatisfaction, you maintain the position that the only valid way to alleviate the dissatisfaction, is to change and since you've done all that is necessary, any additional dissatisfaction, is the fault of the player. So the country rivalry remains and you refuse to do anything further about it. In the old days, you could maintain your artificial environment, but now that more and more games challenge the appeal of AH, the only thing you have left to sell to me, is the community, which these policies impact.

 So now we get to the state of these rivalries. When I first joined, the Rook country got all the heat. As a Bish, we considered the knight country to be the proxy of the Rooks and we would win maps, if the end rivalry between the two giants, allowed us our opportunity. Somehow, that greatness got transferred to the Bish. Bish wins more maps, consistently, over the past several years, than the other two countries combined. It is why you have nerfed our ammo. Attribute it to a strong weekday presence, skills, whatever. I personally don't think wins, in and of themselves, are a big deal. The game is about war fighting and a win is an obvious goal. However, it is ALWAYS achieved by the number of focused players and ENY has only a nominal effect on that. Winning a map is not a consequence of great tactical prowess, it is a consequence of numbers involved. That is how it is supposed to be. Unfortunately, it does not appear to be perceived that way. For whatever reason, other subscribers really seem to begrudge those 25x3 perk points.
 Over the years, this rivalry grows, astonishingly, unchecked by HiTech. There are players in each country, solely dedicated to making the lead country, currently Bishop, fail, or lose, or maybe die? They seem very dedicated. You have players, calling themselves hero's, openly and vocally opposing specific squadrons in other countries, and what, HiTech, this is all part of the game? And the noobs think, what?

 Your policy of governance seems to be complaint based. "Oh, the resupply dweebs are ruining the war fighting experience, remove the m3!" "Oh, the hidey tanky things are ruining the war fighting experience, give us a screaming obnoxious storch, that we can hound and harass and generally limit the war fighting experience, since our skills prevent us from doing so directly." Storches literally stop the fight. As soon as one ups, most tanks go into hiding and stay until it leaves. As to governance, you just leave these situations, until another slew of complaints motivates adjustment.

 FYI, the storch SUCKS. You need to limit the storch to 15 minutes fuel, or something. It does not speed up the battle, the instance of people hiding tanks, is wholly eclipsed by people upping storches to harass tankers, presumably because they can cause the tank player to lose score, while suffering very little risk - which brings us to the biggest problem of the game.

Rather than celebrate the virtual nature of internet gaming, you have actually hypersensitized the fear of death. The biggest problem with the game is the fear of death. You've created a venomous environment of reputation. You have players that consider themselves to be elite, who's highest goal is to record a kill without dying and you mix that with a very complex system of scoring, which I did not understand for YEARS. I did not understand, why, when we almost have a field, all the skilled players stopped helping. They did so, because the scoring system incentivises personal reputation over war fighting goals. It is actually a negative scoring system (it penalizes a player for dying, rather than celebrating the players achievements). As an example, I will fight mightily, during a base take, killing several opponents and leveraging the take, before I die. I should be rewarded equally. Instead, a defender who manages a kill and lands, before the field is lost, will earn a higher score. That does not incentivise engaging the game, it incentivises taking advantage of someone else engaging the game - and that kills new recruits.

 Now I'm going to focus on that whole reputation thing, for the one or two of you still reading. We've entered a new chapter of the game, where the numbers have fallen to the point that a country is not represented, at all, but the game continues. Twice over this holiday season, I've joined the game in the morning after one of these sessions - and I've been appalled. This time I'm calling you on it. Countries should not be allowed to capture beyond the required 20%, there should be a penalty for "gouging." This was our gift for Christmas Day:

In this next case, the map is 7 hours old, as of this morning. Obviously a crew of freaks went around taking unopposed fields. This is not war fighting, think about it, it is wrote dropping guns, running troops. It is all about imagining the effect it will have on a perceived rival, later. Arguably more work, than game. This is toxic, it kills new accounts and I can't believe I have to make a complaint to get this to your attention.

I perceive push back and it's understood all opinions are valid. It's anticipated that people will have personal perspectives. You'll want to agree, or couch dissent in terms that relate to attendance. Gather evidence of surging subscriptions, etc.

Offline Copprhed

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Re: This Game Dies Because
« Reply #1 on: December 28, 2019, 07:55:51 AM »
Besides all of the gaming of the game that doesn't seem to get mentioned in the "HTC won't do what I say" whines, the main thing that is speeding up the demise is all of the whining, back-biting and personal urination contests that go on in the forum. The forum is why I stopped playing a game that was just fine, despite all the people who decided that they knew better than Dale.
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Offline Max

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Re: This Game Dies Because
« Reply #2 on: December 28, 2019, 08:15:27 AM »
Welp.....I'm getting buttered popcorn and Buffalo Wings ready in advance of the arrival of Vraciu, CpTrips and FLS.  :old: :banana:

Offline Lusche

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Re: This Game Dies Because
« Reply #3 on: December 28, 2019, 08:19:38 AM »
The forum is why I stopped playing a game that was just fine

 :headscratch:

I mean, why didn't you just stop reading the forum and continue to play?
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Offline Shuffler

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Re: This Game Dies Because
« Reply #4 on: December 28, 2019, 08:37:29 AM »

From this post I guess it may be getting harder to spawn camp hangers.
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Offline ccvi

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Re: This Game Dies Because
« Reply #5 on: December 28, 2019, 08:56:54 AM »
The forum is more fun than the game, and it's free!

A whine about the Storch is rare. Even I can kill them relatively reliably on a good day. The problem is their asymmetry, being available only to defenders. To defend, however, you can just let the attacks move and kill them from hiding positions. Not much Storch needed. The attackers, however need to push though hidden defenders to capture a field. Hidden GVs and pilots. Bringing a Storch to attack a field is not really a practical option.

Offline asterix

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Re: This Game Dies Because
« Reply #6 on: December 28, 2019, 08:59:21 AM »
Your policy of governance seems to be complaint based. "Oh, the resupply dweebs are ruining the war fighting experience, remove the m3!" "Oh, the hidey tanky things are ruining the war fighting experience, give us a screaming obnoxious storch, that we can hound and harass and generally limit the war fighting experience, since our skills prevent us from doing so directly." Storches literally stop the fight. As soon as one ups, most tanks go into hiding and stay until it leaves. As to governance, you just leave these situations, until another slew of complaints motivates adjustment.

 FYI, the storch SUCKS. You need to limit the storch to 15 minutes fuel, or something. It does not speed up the battle, the instance of people hiding tanks, is wholly eclipsed by people upping storches to harass tankers, presumably because they can cause the tank player to lose score, while suffering very little risk - which brings us to the biggest problem of the game.
There are probably some people who enjoy upping a tank to go and find another tank that is sitting and waiting with the engine shut off in some unknown location, but not me. I would most likely up a Storch because I can have more fun with it. Why do I even bother messing with that tank if it is not my thing? Well I do not know it`s exact intentions and I do not want to give up a base for nothing.
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Offline ccvi

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Re: This Game Dies Because
« Reply #7 on: December 28, 2019, 09:01:13 AM »
From this post I guess it may be getting harder to spawn camp hangers.

The whole game is designed around spawn camping (called vulching where planes are involved). The basic game style is domination (not capture the flag as some may think), and the spawns are tied to the points to be dominated.

CoD has a system to spawn players where no enemies are near. Just imagine a game of domination there where players are spawning at the points they are currently owning. Total madness.


Edit: of course players can take off elsewhere. However, as soon as there are more fields than players, the only practical way to defend a prior uncontested field is to take off locally. That's not directly the games fault, just a lack of pkayers.
« Last Edit: December 28, 2019, 09:07:30 AM by ccvi »

Offline Lusche

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Re: This Game Dies Because
« Reply #8 on: December 28, 2019, 09:02:24 AM »
Not much Storch needed. The attackers, however need to push though hidden defenders to capture a field. Hidden GVs and pilots. Bringing a Storch to attack a field is not really a practical option.

A long time ago I proposed the addition of the FW 189 to airfields only, giving it the same spotting capabilities as the Storch. Being about twice as fast, it would have been possible to fly to distant Vbases in support of an attack.  :airplane:
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Offline The Fugitive

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Re: This Game Dies Because
« Reply #9 on: December 28, 2019, 09:05:25 AM »
:headscratch:

I mean, why didn't you just stop reading the forum and continue to play?

LOL! I know, right?



....as to the OP,

While a lot of it seems to be written behind a wall of paranoia there are some valid points. I believe the storches do over balance the ground war as well as the GV dar. Im sure more than half the GV players we have lost are due to those two things.

Scoring is what it is. Should Hitech change it to reward "achievements" in a battle your going to get players working out ways to get to the top by milking other aspects of the game. You have to decide then if your after score, or taking bases at ANY cost, like getting a poor score.

I dont know what the answer is to get more players in and more players to stay. I've voiced a number of suggestions, agreed with a number of others suggestions, but Im guessing either HTC doesnt care enough to bother, or doesnt approve of the ideas enough to try any of them, because of the lack of feed back we get.

I'm just going to ride this game until it ends. 

Offline Ack-Ack

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Re: This Game Dies Because
« Reply #10 on: December 28, 2019, 09:19:22 AM »
One can build an ark to survive the flood caused by Kilroy's tears.  I have been on the recieving end of his PM's after taking out his tank when he spawn camps a vase.  That's all this post is, one gigantic whine.  I would have given his whine a 2 out of 5 but decided to give him a 3 due to the crying about the Storch, other than that it lacks originality and you can't dance to it.
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Offline atlau

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Re: This Game Dies Because
« Reply #11 on: December 28, 2019, 09:24:32 AM »
Kilroy would love it if they replaced the storch with stuka at vbases!

And bish nerfed ammo lol

Offline CptTrips

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Re: This Game Dies Because
« Reply #12 on: December 28, 2019, 09:48:01 AM »
:headscratch:

I mean, why didn't you just stop reading the forum and continue to play?


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Offline guncrasher

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Re: This Game Dies Because
« Reply #13 on: December 28, 2019, 10:18:04 AM »
Killroy hitech  has done plenty of changes, one of them due to people like you with your pms.

I remember I couple of years ago, me and another player were looking for you in a heavy wooded area.  I spent about 40 minutes looking for you, never saw you. I was almost out of fuel so I climbed to 2k dropped my bombs and headed home. Then I get accused of being a hacker and a cheater, I was confused as I had no idea what you were talking about then I scrolled the text, my bombs had actually fallen on your tank by chance.

So this rivalries you talk about, it's you and a few other players with endless accusations. So think about that.


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Offline Ciaphas

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Re: This Game Dies Because
« Reply #14 on: December 28, 2019, 10:27:47 AM »
:headscratch:

I mean, why didn't you just stop reading the forum and continue to play?


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