Author Topic: Scripting Engine  (Read 4487 times)

Offline Shuffler

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Re: Scripting Engine
« Reply #15 on: July 14, 2020, 12:28:22 PM »
That might create a group of AI fighting and all the real folks doing what they do now... LOL
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Offline Chalenge

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Re: Scripting Engine
« Reply #16 on: July 14, 2020, 02:11:17 PM »
Yeah, the argument has always been that paying customers want to fight other customers, and not be killed by AI.
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Offline CptTrips

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Re: Scripting Engine
« Reply #17 on: July 14, 2020, 02:37:12 PM »
Yeah, the argument has always been that paying customers want to fight other customers, and not be killed by AI.

Yet we have AI ack at fields.
Yet we have AI ack on ships.
Yet we have AI ack at strats.
Yet we have AI ack on trains...
We have AI bomber drones.
Etc.

 
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Offline Shuffler

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Re: Scripting Engine
« Reply #18 on: July 14, 2020, 02:43:17 PM »
Yet we have AI ack at fields.
Yet we have AI ack on ships.
Yet we have AI ack at strats.
Yet we have AI ack on trains...
We have AI bomber drones.
Etc.

 

None of them go off attacking anything on their own......
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Offline CptTrips

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Re: Scripting Engine
« Reply #19 on: July 14, 2020, 02:52:51 PM »
None of them go off attacking anything on their own......

Bomber drones don't drop ord on targets?

Ship ack doesn't move along a defined path and attack anything that comes within range?

AI already exists in AH.  It's not a question of "if" but only of what degree what roles Hitech decided to further employ it.




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Offline The Fugitive

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Re: Scripting Engine
« Reply #20 on: July 14, 2020, 03:52:15 PM »
Yet we have AI ack at fields.
Yet we have AI ack on ships.
Yet we have AI ack at strats.
Yet we have AI ack on trains...
We have AI bomber drones.
Etc.

 

And players have been complaining for years about getting attacked by ack.

Offline Shuffler

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Re: Scripting Engine
« Reply #21 on: July 14, 2020, 03:53:51 PM »
Bomber drones don't drop ord on targets?

Ship ack doesn't move along a defined path and attack anything that comes within range?

AI already exists in AH.  It's not a question of "if" but only of what degree what roles Hitech decided to further employ it.

None of those ATTACK ANYTHING ON THEIR OWN.
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Offline CptTrips

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Re: Scripting Engine
« Reply #22 on: July 14, 2020, 03:55:48 PM »
And players have been complaining for years about getting attacked by ack.

And they will continue to complain if you do or don't add more.

I'm sure there were people throwing a fit about the idea bomber drones.  "We don't play to shoot down drones by golly!  It'll be the end of aces High!  You're trying to change something!  Ahhhhhg!"

They were added, the world didn't end. 

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Offline Shuffler

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Re: Scripting Engine
« Reply #23 on: July 14, 2020, 04:02:02 PM »
And they will continue to complain if you do or don't add more.

I'm sure there were people throwing a fit about the idea bomber drones.  "We don't play to shoot down drones by golly!  It'll be the end of aces High!  You're trying to change something!  Ahhhhhg!"

They were added, the world didn't end.

People will complain... no matter what is done or not done...... human nature.
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Offline CptTrips

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Re: Scripting Engine
« Reply #24 on: July 14, 2020, 04:02:48 PM »
None of those ATTACK ANYTHING ON THEIR OWN.

Imagination may not be your strong suit, but just because Fighter Ace didn't have something 20 years ago, doesn't mean it can't be added to Aces High someday in the future.
There is no requirement that things stay exactly like they've always been.  I know change frightens you, but try and be brave.

Software is meant to change and evolve over time. That's why we keep it in software instead of soldering it into hardware.

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Offline guncrasher

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Re: Scripting Engine
« Reply #25 on: July 14, 2020, 04:06:53 PM »
And they will continue to complain if you do or don't add more.

I'm sure there were people throwing a fit about the idea bomber drones.  "We don't play to shoot down drones by golly!  It'll be the end of aces High!  You're trying to change something!  Ahhhhhg!"

They were added, the world didn't end.

if you want to kill ai hitech has a free game for it.  you can shoot them down all day long.

now  we all agree it's up to hitech to add it or not.  if he thinks it's a good idea for the game, no matter how strongly you object, he will add it or at least test it.  as an example it's the kill messages, lots of people were against it.  some didnt care, some others liked it.  but he gave his final answer, it's here to stay, until he changes his mind.

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Offline Shuffler

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Re: Scripting Engine
« Reply #26 on: July 14, 2020, 04:11:56 PM »
Imagination may not be your strong suit, but just because Fighter Ace didn't have something 20 years ago, doesn't mean it can't be added to Aces High someday in the future.
There is no requirement that things stay exactly like they've always been.  I know change frightens you, but try and be brave.

Software is meant to change and evolve over time. That's why we keep it in software instead of soldering it into hardware.

You may be right. I have imagined for some time that you were a pretty smart fella. I have enjoyed the WWI arena.   :devil   :aok


 :salute
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Offline CptTrips

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Re: Scripting Engine
« Reply #27 on: July 14, 2020, 04:15:12 PM »
if you want to kill ai hitech has a free game for it.  you can shoot them down all day long.

Don't you remember Hitech stated that among other  things the other sim can be a test-bed to develop features that can fed back in to Aces High?

We already had a bunch of AI features that were developed for WO:P that has made it's way back into Aces High already such as the capability variables.

I wouldn't be surprised of more cross pollination in the future.

But you are right, Hitech will make the call and I'm sure he realized there will be a pack of nay-saying ninnies screaming the sky will fall if any changes are made.  Nay-Saying ninnies are as inevitable as death and taxes.  :rofl

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Offline CptTrips

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Re: Scripting Engine
« Reply #28 on: July 14, 2020, 04:24:04 PM »
You may be right.

There are many ways AI could be further leveraged in AH.  Some more aggressive than others.  It is also possible to tie it to player numbers. 

Some past ideas like defensive patrols operating a certain distance from a base is really just an extension of the same justification and concept as automated field ack.

Other ideas such as a perk purchased bomber mission against a strat could be tweaked to be no more over-used than you see 262'a now.  They might form a good nucleus for other human bombers to form on and human fighters to join on and escort and enemy human fighters to intercept.

Both of those possibilities are either fairly constrained or player initiated and directed.  The  careful use of AI augmentation doesn't necessarily have to mean completely free roaming AI across the map.

But yeah, those are all thing Hitech will decide.



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Offline Shuffler

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Re: Scripting Engine
« Reply #29 on: July 14, 2020, 04:26:31 PM »
There are many ways AI could be further leveraged in AH.  Some more aggressive than others.  It is also possible to tie it to player numbers. 

Some past ideas like defensive patrols operating a certain distance from a base is really just an extension of the same justification and concept as automated field ack.

Other ideas such as a perk purchased bomber mission against a strat could be tweaked to be no more over-used than you see 262'a now.  They might form a good nucleus for other human bombers to form on and human fighters to join on and escort and enemy human fighters to intercept.

Both of those possibilities are either fairly constrained or player initiated and directed.  The  careful use of AI augmentation doesn't necessarily have to mean completely free roaming AI across the map.

But yeah, those are all thing Hitech will decide.

There is always a possibility. It would take very careful testing. Small steps.....
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