Author Topic: Importing Splat Map Didn't Update Tree?  (Read 958 times)

Offline CptTrips

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Importing Splat Map Didn't Update Tree?
« on: January 24, 2020, 12:12:16 AM »
I was working on a terrain.   I modified the splat map to add coastline and imported it. 

The texture imported was great, but it left the trees from the previous texture. 

I tried rebuild clutter mask, clicking trees on and off, nothing fixed it.

Am I mission something?  I want CLEAN BEACHES!   :D




[Edit]

If I manually re-paint the same sand texture again through the editor, it removes the trees.  But, that sorta negates the benefit of importing a splat.  ;)



« Last Edit: January 24, 2020, 12:14:46 AM by CptTrips »
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Offline CptTrips

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Re: Importing Splat Map Didn't Update Tree?
« Reply #1 on: January 24, 2020, 09:18:36 AM »
I was working on a terrain.   I modified the splat map to add coastline and imported it. 

The texture imported was great, but it left the trees from the previous texture. 

I tried rebuild clutter mask, clicking trees on and off, nothing fixed it.

Am I mission something?  I want CLEAN BEACHES!   :D

(Image removed from quote.)


[Edit]

If I manually re-paint the same sand texture again through the editor, it removes the trees.  But, that sorta negates the benefit of importing a splat.  ;)

Or maybe it is not leaving trees.  Maybe the import splat logic is assigning the wrong clutter to that texture.  The manual paint texture is assigning the right clutter.



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Offline Easyscor

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Re: Importing Splat Map Didn't Update Tree?
« Reply #2 on: January 24, 2020, 01:20:19 PM »
Those ETO trees don't belong to Atlas0 type 0. I'm guessing that you didn't refresh the trees by toggling the 'show trees' button after importing the splat.
Otherwise, you shifted something in the textures and didn't duplicate it in the .swa files.

Anyway, it's not a bug.

 :cheers:
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Offline CptTrips

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Re: Importing Splat Map Didn't Update Tree?
« Reply #3 on: January 24, 2020, 01:27:22 PM »
Those ETO trees don't belong to Atlas0 type 0. I'm guessing that you didn't refresh the trees by toggling the 'show trees' button after importing the splat.
Otherwise, you shifted something in the textures and didn't duplicate it in the .swa files.

Anyway, it's not a bug.

 :cheers:

I did toggle the show trees as mentioned in the original post.

I am not using any custom terrset here. 

 :cheers:
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Offline CptTrips

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Re: Importing Splat Map Didn't Update Tree?
« Reply #4 on: January 24, 2020, 01:50:46 PM »
OK.  I think it happened because I had saved the splat as 24bit.

Maybe a warning msg on import for that case?


[Edit: Yeah.  Saving the splatmap as 24 bit puts trees on the sand when you import and you get no error msg.]

 :cheers:
« Last Edit: January 24, 2020, 01:55:21 PM by CptTrips »
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Offline Ciaphas

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Re: Importing Splat Map Didn't Update Tree?
« Reply #5 on: January 24, 2020, 02:37:51 PM »
OK.  I think it happened because I had saved the splat as 24bit.

Maybe a warning msg on import for that case?


[Edit: Yeah.  Saving the splatmap as 24 bit puts trees on the sand when you import and you get no error msg.]

 :cheers:

What should bit should custom splats be saved as?


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Offline CptTrips

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Re: Importing Splat Map Didn't Update Tree?
« Reply #6 on: January 24, 2020, 02:48:30 PM »
What should bit should custom splats be saved as?


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32 bit.
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Offline Ciaphas

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Re: Importing Splat Map Didn't Update Tree?
« Reply #7 on: January 24, 2020, 03:41:28 PM »
32 bit.


Good to know, thanks man!




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Offline CptTrips

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Re: Importing Splat Map Didn't Update Tree?
« Reply #8 on: January 24, 2020, 09:22:56 PM »
Which the Terrain Editor Manual copy I have says 24bit. 

However, I think can show how that is what lead to leaving the trees on the sand texture.

So is that a bug or a error in the manual?


[Edit:  It looks like an error in the manual.  If I export an brand new splat map from the TE, it is a 32 bit image.]
« Last Edit: January 24, 2020, 09:26:26 PM by CptTrips »
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