Camo,
Are you saying that you couldn't assign AAA to a vehicle base? It can only have 2 acks?
No. What I meant was that in creating a vehicle base in the middle of a factory I ran into the problem of which base should own the AAA that was protecting the city.
I have 3 groups on the map. An airfield, a vehicle base and a city.
The city is 1 mile away from the airfield.
Attempt 1. Place a city near to an airfield.
Problem a. The city AAA being country owned will open fire on any aircraft attempting to roll from the airfield. You can't change the country assingments of a city or factory wothout editing the map.
Attempt 2. Put a vehicle base in the city and assign the city AAA to that vehicle base.
Problem b. The AAA at the city would open fire on aircraft at the airfield if the city were captured. The city could also be used as a quick launch point to attack the airfield. Not very realistic.
Problem c. Capturing the airfield gained no advantage because the AAA at the city will still open fire on the aircraft launching from the newly captured field. You have to capture both bases almost simultainously, (it's hard enough just capturing one base!)
Attempt 3. Assign the city AAA to the airfield and have a vehicle base in the city.
Problem d. Capturing the airfield means the AAA will open fire on anyone launching from the vehicle base. There isn't any point in having the vehicle base there.
Attempt 4. Put the vehicle base away from the city assigning the AAA to the airfield.
Problem e. Then why have a vehicle base at all? This allows the capture of the airfield to be followed by rapid and continued destruction of the city.
Attempt 5. Remove the City AAA and remove the entry points for the vehicle base. Assign 88mm guns which form a perimeter defence (10-15 miles away), to the vehicle base in the city. This way capturing the airfield allows the quick capture of the vehicle base, (which secures the perimeter AAA defence of the field), and there is no counter fire from the city to the airfield preventing planes form launching.
Problem f. see problem e. The rapid and continued destruction of another countries asset can't be prevented.
Of all the solutions and problems above Attempt 5 was the closest that I got to a workable solution. However this still doesn't prevent the attacker having captured the airfield from destroying the city over and over again.
In the end I've picked the two bases that were most important in the PNG/Solomons campaigns and put the country assets around them with appropriate AAA to make their destruction difficult.
If you have any solution that may work better than those I proposed above please write it here.
Spotcha in the Air