Author Topic: time for small changes?  (Read 2350 times)

Offline kavo

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time for small changes?
« on: February 10, 2020, 10:30:42 AM »
the world of ww2 gaming is becoming more and more immersive and with greater realism. there are two games out there that are multiplayer with far greater graphics and gameplay to challenge aces high although these involve tanksvand fps soldiers in squads. two in particular spring to mind which have seriously wetted my appetite. i wont name them at this time.
the fact is that aces high gameplay is simple ,but not exciting for younger players as you require patience as well as cunning and skill. these new games are packed full of realism, so ades high needs to compete.

when warbirds existed prior to aces high, there ised to be a ju52 and the ability to drop commandos on bases who would work the hangers and ords. this woukd be terrific in sces high.
i know i have complained of the gv radar or red square before,but it has done nothing to enhance the game and has taken it further from realism. personally,i would like to see the back of it.
indications of altitude for attacking planes on the dar would be good so we can better plan defence. this is not unrealistic.

aces high has gone from being a fantastic game for many and has failed to keep up with the competition. a challenge from other games that has been long time coming. well....its getting there and its looking very good.

there is one thing that aces high has above all others and thats the dedication and loyalty of its players who deserve so much more.

so....lets support aces high,by suggesting changes or improvements that can make the game more enjoyable to us and future players. i have mentioned two already,but there are some great ideas out there im sure,

ju52
.commandos code for troops
removal of gv dar
barns that can be driven in like aces high 2
hedges that run alongside roads
trees that collapse or explode and are not velcro to tanks.
weather


please add your own thoughts.

regards to all players
kavo




Offline turt21

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Re: time for small changes?
« Reply #1 on: February 10, 2020, 11:07:46 AM »
You're going to have a hard time with GV'ers with no GV dar. I at least like to know if theres anything there before I launch from a field thats just flashing, and roughly what sector..

Offline whiteman

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Re: time for small changes?
« Reply #2 on: February 10, 2020, 11:21:38 AM »
I wonder how many GVers said goodbye after the new dar? I was abcent at that time.

Offline 1stpar3

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Re: time for small changes?
« Reply #3 on: February 10, 2020, 11:30:44 AM »
You're going to have a hard time with GV'ers with no GV dar. I at least like to know if theres anything there before I launch from a field thats just flashing, and roughly what sector..
For what it is worth...I agree with turt21. I had hoped, almost selfishly i will admit, that the GVDAR would have curtailed the GV first game play. Instead it pushed some out of the arena all together and NOW it seems any OFFENSIVE push is dominated by GVs instead of AIR. Again...it doesnt matter as much too me, I have ZERO qualms about DiveBombing GVs, but that is me. I can also understand the wailing of those who want a more Aircraft first sort of fight/culture. If I could pick ONE change, it would be go back to the DOT Radar. Seems that having the different icons leads to timid defense(waiting to hit bombers). I know that may sound funny to some, but it does sort of impact the Air aspect. Instead of flying into a group of Radar Contacts, defenders will stay out of Icon range and never even get close untill that Bomber shows on Dar. That and Grounded/Landed C47s show up on Radar, with the new "Proximity" settings used. That alone kills most "strategic" base taking tries. All you need to do is up a plane and There it is
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Offline Firetech

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Re: time for small changes?
« Reply #4 on: February 10, 2020, 03:52:15 PM »
barns that can be driven in like aces high 2
hedges that run alongside roads
trees that collapse or explode and are not velcro to tanks

+1 to all of these

In addition, get rid of the strats or at least make them much easier to resupply. Town downtime is set to 30 minutes by default. Strat downtimes are set to 2 hours (or is it 3 hours?) Any supplies to strats is still only 10 min intervals (adding in the usually longer drive/flight then to a town) makes resupplying them ridiculous on most maps. Make the resupply time a 40 minute reduction to strats since the down time is 2 hours (or 60 mins if strats are at 3 hour downtimes). This will equal the town resupply being that it's 4x (or 6x) as much to reflect the 2-3 hour vs 30 min default down time.

It's now become a problem similar to the old taking down HQ and blinding a side. Certain players switch sides with the whole objective of taking down Rook or Knight strats.

Offline The Fugitive

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Re: time for small changes?
« Reply #5 on: February 10, 2020, 04:57:59 PM »
I think they should add a dar bar for the GVs and do away with the "here I am!" box. In the space that shows friendly dar bar and enemy dar bar, Shrink the bars down to 2/3 the height of each bar now and add a third bar (yellow) of the same height that shows there are enemy GVs in the sector, but not pin point them to a small square.

This way the hide and seek element of GVs is back (which is the main thing that chased away the old GVs)

Hedges would be a major update and more than likely take for ever to see it happen.

Trees are ok on some of the newer maps Bustr made. He removed a bunch of trees to give players better sight lines for more long range battles. Knocking trees over on such large maps are just not practical.

Barns would be fairly easy, just a new texture, the maps would have to be rebuilt to add the new textures.

The biggest thing I can think this game needs is the "combat tour" thing HTC was working on years ago. Its advertised that there is a battle going on 24/7! but many times there isnt. They need a "General" whether its an AI one or a volunteer that spends that kind of time in the game to keep a battle plan/offensive pointed in a direction. We use to have a number of players who logged in and you knew the missions were going to stat. "Mugz" is one that I followed years ago, more recently we had one.... and I cant for the live of me remember his name.... that not only led mission after mission but also had radio chatter that made it sound like a realistic WWII mission. Unfortunately he passed away. We need more players like him with the time to do it. I think Joker was another one that can rally the troops and get them pointed in a direction.

Im not talking about building hordes to roll bases. Im talking a a leader watching the big picture. 10-12 guys on a capture mission, 4 guys on a pork run to a support base to stop those GVs from resuppling, a couple others to deack another base as a faint or in preparation of the next capture mission. Thats more than 25 guys creating 4 mini fronts for action. Add in GV attacks and you could reasonably 180 players in the arena all busy attacking and defending along all fronts.

If the missions are running 24/7 THEN you have a battle going all the time. Fun for everyone. Structured action to keep everyone happy, not to mention those long wolfs who like to just fly around and pick  :)

Offline DmonSlyr

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Re: time for small changes?
« Reply #6 on: February 10, 2020, 05:11:33 PM »
I think they should add a dar bar for the GVs and do away with the "here I am!" box. In the space that shows friendly dar bar and enemy dar bar, Shrink the bars down to 2/3 the height of each bar now and add a third bar (yellow) of the same height that shows there are enemy GVs in the sector, but not pin point them to a small square.



The biggest thing I can think this game needs is the "combat tour" thing HTC was working on years ago. Its advertised that there is a battle going on 24/7! but many times there isnt. They need a "General" whether its an AI one or a volunteer that spends that kind of time in the game to keep a battle plan/offensive pointed in a direction. We use to have a number of players who logged in and you knew the missions were going to stat. "Mugz" is one that I followed years ago, more recently we had one.... and I cant for the live of me remember his name.... that not only led mission after mission but also had radio chatter that made it sound like a realistic WWII mission. Unfortunately he passed away. We need more players like him with the time to do it. I think Joker was another one that can rally the troops and get them pointed in a direction.

Im not talking about building hordes to roll bases. Im talking a a leader watching the big picture. 10-12 guys on a capture mission, 4 guys on a pork run to a support base to stop those GVs from resuppling, a couple others to deack another base as a faint or in preparation of the next capture mission. Thats more than 25 guys creating 4 mini fronts for action. Add in GV attacks and you could reasonably 180 players in the arena all busy attacking and defending along all fronts.

If the missions are running 24/7 THEN you have a battle going all the time. Fun for everyone. Structured action to keep everyone happy, not to mention those long wolfs who like to just fly around and pick  :)

GV dars would work fine. Dars that pin point tanks hasn't been a positive experience for most tankers. I think it's good to have dars inorder for players to know there is a presence. A flashing base doesnt say much. Most players don't know how long they flash for or why they are flashing. The most irritating part for me about tanks is seeing a base flash but not knowing how many tanks there are and if it's worth my time to roll a tank to to hunt them down. Tanking is not my thing for many reasons but I do think a dar is necessary similar to the one fighters have.

I think zones would be much easier to manage than having a 'general'. It would shade a certain part of the map red to show where the important base to capture next is. It would provide double the points and or perks. It would show people where to fight and incentivize them to fight in that area for the base. Players could still take off and fight where they wanted, but it would put some emphasis in certain areas of the map to encourage players to fight in that area. I think would make the fights better, especially during the off hours.
« Last Edit: February 10, 2020, 05:16:49 PM by DmonSlyr »
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Offline popeye

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Re: time for small changes?
« Reply #7 on: February 10, 2020, 05:24:06 PM »
I'd like to see a couple of changes to GV icons:

1.  Make icon range the same for GV-to-aircraft and aircraft-to-GV.
2.  Make aircraft-to-GV icon range the same for enemy and friendly.

Also, I'd like to see a commander view for 17lb guns.
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Offline Wiley

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Re: time for small changes?
« Reply #8 on: February 10, 2020, 05:32:18 PM »
And make it so you can't gun effectively from commander view.  Have the gun point somewhere random inside the circle you see from commander view.

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Offline Banshee7

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Re: time for small changes?
« Reply #9 on: February 10, 2020, 05:34:10 PM »
I think they should add a dar bar for the GVs and do away with the "here I am!" box. In the space that shows friendly dar bar and enemy dar bar, Shrink the bars down to 2/3 the height of each bar now and add a third bar (yellow) of the same height that shows there are enemy GVs in the sector, but not pin point them to a small square.

This way the hide and seek element of GVs is back (which is the main thing that chased away the old GVs)

Hedges would be a major update and more than likely take for ever to see it happen.

Trees are ok on some of the newer maps Bustr made. He removed a bunch of trees to give players better sight lines for more long range battles. Knocking trees over on such large maps are just not practical.

Barns would be fairly easy, just a new texture, the maps would have to be rebuilt to add the new textures.

The biggest thing I can think this game needs is the "combat tour" thing HTC was working on years ago. Its advertised that there is a battle going on 24/7! but many times there isnt. They need a "General" whether its an AI one or a volunteer that spends that kind of time in the game to keep a battle plan/offensive pointed in a direction. We use to have a number of players who logged in and you knew the missions were going to stat. "Mugz" is one that I followed years ago, more recently we had one.... and I cant for the live of me remember his name.... that not only led mission after mission but also had radio chatter that made it sound like a realistic WWII mission. Unfortunately he passed away. We need more players like him with the time to do it. I think Joker was another one that can rally the troops and get them pointed in a direction.

Im not talking about building hordes to roll bases. Im talking a a leader watching the big picture. 10-12 guys on a capture mission, 4 guys on a pork run to a support base to stop those GVs from resuppling, a couple others to deack another base as a faint or in preparation of the next capture mission. Thats more than 25 guys creating 4 mini fronts for action. Add in GV attacks and you could reasonably 180 players in the arena all busy attacking and defending along all fronts.

If the missions are running 24/7 THEN you have a battle going all the time. Fun for everyone. Structured action to keep everyone happy, not to mention those long wolfs who like to just fly around and pick  :)

I’m going to +1 this. It obviously sounds like there have been a lot of changes made since I last played in 2015 or so (could someone post a screenshot of the new car system so I know wtf we’re talking about?). I was a player that enjoyed all aspects of the game. I’ve spent hours in a GV either attacking bases or just tank battles. Hiding amongst the hedgerows waiting for enemy tanks to roll by was always fun. Move around between kills.

The combat tour idea is one Id like to see make an appearance by the time I get back in the game. I agree having someone get the ball rolling and keep it rolling would probably keep fights going.
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Offline The Fugitive

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Re: time for small changes?
« Reply #10 on: February 10, 2020, 06:06:15 PM »
GV dars would work fine. Dars that pin point tanks hasn't been a positive experience for most tankers. I think it's good to have dars inorder for players to know there is a presence. A flashing base doesnt say much. Most players don't know how long they flash for or why they are flashing. The most irritating part for me about tanks is seeing a base flash but not knowing how many tanks there are and if it's worth my time to roll a tank to to hunt them down. Tanking is not my thing for many reasons but I do think a dar is necessary similar to the one fighters have.

I think zones would be much easier to manage than having a 'general'. It would shade a certain part of the map red to show where the important base to capture next is. It would provide double the points and or perks. It would show people where to fight and incentivize them to fight in that area for the base. Players could still take off and fight where they wanted, but it would put some emphasis in certain areas of the map to encourage players to fight in that area. I think would make the fights better, especially during the off hours.

This is what I meant about the dar bars.



I’m going to +1 this. It obviously sounds like there have been a lot of changes made since I last played in 2015 or so (could someone post a screenshot of the new car system so I know wtf we’re talking about?). I was a player that enjoyed all aspects of the game. I’ve spent hours in a GV either attacking bases or just tank battles. Hiding amongst the hedgerows waiting for enemy tanks to roll by was always fun. Move around between kills.

The combat tour idea is one Id like to see make an appearance by the time I get back in the game. I agree having someone get the ball rolling and keep it rolling would probably keep fights going.

On the picture you can see the icons. This is an old picture, today if there are enemy aircraft with in a few miles of another friendly their plane icon would show their location and in red so it is very easy to spot enemy planes just using the map.

Offline Banshee7

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Re: time for small changes?
« Reply #11 on: February 10, 2020, 08:50:34 PM »
On the picture you can see the icons. This is an old picture, today if there are enemy aircraft with in a few miles of another friendly their plane icon would show their location and in red so it is very easy to spot enemy planes just using the map.

Thank you for the visual. I see what y’all are saying now. Yeah, that looks like a mess lol
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Offline CAV

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Re: time for small changes?
« Reply #12 on: February 11, 2020, 09:20:37 AM »

Changes I would like to see....

1) Remove the ability to look at film while you're in game it's only used for cheating.

2)remove the unrealistic zoom level of the Commander's position on a GV and go to a realistic binocular mode.

3)remove the ability to fire from the Commander's position on a GV.

4)Like many others do away with GV Dar.

5)Go back to dar DOTs for planes.

6) some type spot report feature using the map.

7) move the GV spawn points... center of attention for GVs should be the base they attacking not another GV spawn point.

8)AH needs a totally new map making system... When I play IL-2 and other sims and look out the window I see Europe !! and it adds to the illusion that I'm flying over Europe in World War II. When I'm flying along in AH and look around the terrain is unrealistic looking and and only reminds me I'm in cartoon plane in a cartoon land.
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Offline guncrasher

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Re: time for small changes?
« Reply #13 on: February 11, 2020, 09:38:50 AM »
think #1 is granted already.


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Offline 100Coogn

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Re: time for small changes?
« Reply #14 on: February 11, 2020, 10:45:06 AM »
Changes I would like to see....

5)Go back to dar DOTs for planes.

+1   Yes!!

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