Author Topic: Move kill spam to its own channel  (Read 8422 times)

Offline Arlo

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Re: Move kill spam to its own channel
« Reply #90 on: April 17, 2020, 04:46:14 PM »
Actually, giving it more customization would be nice. I don't care about most kills or deaths but it would be neat to be able to turn it on so only squad members show up in my buffer for kills or deaths, for example.

You kill squad members?

Offline Spikes

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Re: Move kill spam to its own channel
« Reply #91 on: April 17, 2020, 06:31:05 PM »
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Offline Randy1

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Re: Move kill spam to its own channel
« Reply #92 on: May 06, 2020, 08:37:11 PM »
What a let down.  Saw the patch down load then poured through the release notes, not a damn bit of news on fixing the text buffer.

Same old crap.

Online The Fugitive

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Re: Move kill spam to its own channel
« Reply #93 on: May 06, 2020, 08:40:09 PM »
What a let down.  Saw the patch down load then poured through the release notes, not a damn bit of news on fixing the text buffer.

Same old crap.

Not the "same old crap", an intisment for new players.

Offline TWCAxew

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Re: Move kill spam to its own channel
« Reply #94 on: May 08, 2020, 06:58:42 AM »
Seeing the host spam in action i have to admit i was "wrong" in supporting it. This system takes away from landing kills and its a bit annoying. I prefer the other system. Maybe we should have an option from which one to choose from.
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Offline Oldman731

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Re: Move kill spam to its own channel
« Reply #95 on: May 08, 2020, 08:14:44 AM »
This system takes away from landing kills


Which I consider to be a good thing!  As well, it has significantly reduced the juvenile back-and-forth, as "If you're so good, come meet me in the DA, you dweeb."  "Yah, yah, your mama."

AND, for those who hold to the contrary, it suggests that there really are fights going on all the time.

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Offline TWCAxew

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Re: Move kill spam to its own channel
« Reply #96 on: May 08, 2020, 12:31:31 PM »

Which I consider to be a good thing!  As well, it has significantly reduced the juvenile back-and-forth, as "If you're so good, come meet me in the DA, you dweeb."  "Yah, yah, your mama."

AND, for those who hold to the contrary, it suggests that there really are fights going on all the time.

- oldman

Why is it a good thing that you dont feel the need anymore to bring your bird home and get a WTG from your countryman?

As well, it has significantly reduced the juvenile back-and-forth, as "If you're so good, come meet me in the DA, you dweeb."  "Yah, yah, your mama."
I heavily doubt that was Hitechs intention when he introduced this. And those ppl yeah are to noob to fly in the King of the Hill event cuz i dont see them there. That reminds me. There will be a King of the Hill event tomorrow as well as a scenario :x
« Last Edit: May 08, 2020, 12:38:12 PM by TWCAxew »
DutchVII / ULDutch
~~2019 KOTH/TOC Champion~~
https://ahevents.net/index.php/events/scenarios/about-scenarios
4 time scenario C.O. ~ As dew appears, As dew Vanishes, Such is my life, Everything in this world, Is but a dream within a dream.

Offline mustng2

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Re: Move kill spam to its own channel
« Reply #97 on: May 08, 2020, 12:36:30 PM »
If they could just separate the messages going to the individual player such as building down, hanger down etc from the spam would be big help.  It is just one more checkbox on the text buffer settings and those messages are already treated differently because they only go to one player.

Offline Shuffler

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Re: Move kill spam to its own channel
« Reply #98 on: May 08, 2020, 12:44:43 PM »

[Snip] I heavily doubt that was Hitechs intention when he introduced this. [/snip]

He just brought it back. We had this back in AH's heyday.
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Offline Oldman731

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Re: Move kill spam to its own channel
« Reply #99 on: May 08, 2020, 01:33:51 PM »
Why is it a good thing that you dont feel the need anymore to bring your bird home and get a WTG from your countryman?


Because of my belief that this desire for accolades encourages vulching, picking, and running.

- oldman

Offline TWCAxew

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Re: Move kill spam to its own channel
« Reply #100 on: May 08, 2020, 01:53:53 PM »
He just brought it back. We had this back in AH's heyday.

I know and it is worse.


Because of my belief that this desire for accolades encourages vulching, picking, and running.

- oldman

I respectfully disagree <S>
« Last Edit: May 08, 2020, 03:49:07 PM by TWCAxew »
DutchVII / ULDutch
~~2019 KOTH/TOC Champion~~
https://ahevents.net/index.php/events/scenarios/about-scenarios
4 time scenario C.O. ~ As dew appears, As dew Vanishes, Such is my life, Everything in this world, Is but a dream within a dream.

Offline BuckShot

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Re: Move kill spam to its own channel
« Reply #101 on: May 09, 2020, 11:09:02 AM »
Please figure out a way to turn off the kill spam and bring it back to the way it was.

Also make it so those who like it can leave it up.

It clogs up the text box and the solution of putting it in another tab sucks.
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Offline Shuffler

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Re: Move kill spam to its own channel
« Reply #102 on: May 09, 2020, 03:18:21 PM »
It is the way it was. You mean put it back the way he had changed it to.

I really do not see any problem with it. Folks can turn it off.
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Offline Randy1

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Re: Move kill spam to its own channel
« Reply #103 on: May 12, 2020, 05:30:41 AM »
Not the "same old crap", an intisment for new players.

How can it be an enticement when  it goes by so fast you can not read the message.

It has gotten to be a joke.

Online The Fugitive

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Re: Move kill spam to its own channel
« Reply #104 on: May 12, 2020, 07:00:03 AM »
How can it be an enticement when  it goes by so fast you can not read the message.

It has gotten to be a joke.

Because even after a new player has bounced his plane off the deck after shooting down or proxying another player and is in the tower he STILL gets to see the message he got a kill. Gives him that warm fuzzy feeling.

Putting the system messages in a second windows makes it easy to toggle open full pages of the text to see anything you might have missed.