Author Topic: Terrain textures  (Read 350 times)

Offline LuckyDay

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Terrain textures
« on: February 16, 2001, 01:26:00 PM »
I don't really have the time and certainly don't have the talent to make textures that can compete with anything I have seen in here... does anyone have some textures available for download that they would let me use with a map I am bulding?  It would be much appreciated...

Also, when hosting it can be cimbersome at times to set up the available aircraft and fields; does anyone know of a way to create a text file to configure the arena before hosting?  That way you can store several setups for the same arena, and quickly implement them.

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LuckyDay
"What're you going to do, bleed on me?"

Offline pokie

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Terrain textures
« Reply #1 on: February 16, 2001, 03:54:00 PM »

Offline pokie

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Terrain textures
« Reply #2 on: February 16, 2001, 04:08:00 PM »

Offline pokie

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Terrain textures
« Reply #3 on: February 21, 2001, 05:51:00 PM »
For part 2 of your question


If you go to setup then field settings when you are running the terrain that you want to alter, you can generate a xxxxx.pln file.    (planes, boats, bombers, vehicles for each field)

You can also generate a xxxxx.fld file.      (what the fields are, Bishops, Rooks, Knights)

This is the ndisles.pln file from the ndisles.res that was made for the carriers.  
You can open it with notepad.

0,YNNYYNYYYYYYNNYYYYYNNYNYYNYYYYNNYYYNYYYYNNYNYNYYYYYYYNNYYNYYYNN
1,YNNYYNYYYYYYNNYYYYYNNYNYYNYYYYNNYYYNYYYYNNYNYNYYYYYYYNNYYNYYYNN
2,YNNYYNYYYYYYNNYYYYYNNYNYYNYYYYNNYYYNYYYYNNYNYNYYYYYYYNNYYNYYYNN
3,YNNYYNYYYYYYNNYYYYYNNYNYYNYYYYNNYYYNYYYYNNYNYNYYYYYYYNNYYNYYYNN
4,YNNYYNYYYYYYNNYYYYYNNYNYYNYYYYNNYYYNYYYYNNYNYNYYYYYYYNNYYNYYYNN
5,YNNYYNYYYYYYNNYYYYYNNYNYYNYYYYNNYYYNYYYYNNYNYNYYYYYYYNNYYNYYYNN
ETC...

The numbers represent the planes (I believe they are in the order that they were introduced to the game).

0 = P-51D
1 = BF109G-10
2 = SPITFIRE MK IX
3 = B-17G
4 = C-47A
5 = La-5FN
6 = ??????
7 = N1K2-J
8 = ??????
9 = FW190A-8
10 = C.205
11 = F4U-1D
12 = B-26B
13 = BF109F-4
14 = BF109F-2
15 = BF109F-6
16 = F4U-1c
17 = SPITFIRE MK V
18 = P-38L
19 = C.202
20 = M-16 MGMC
21 = TYPHOON
22 = PANZER IVH
23 = FW109A-5
24 = YAK-9U
25 = A6M5B
26 = M-3
27 = P-47D-30
28 = P-47D-25
29 = OSTWIND
30 = JU88A-4
31 = LANCASTER III
32 = ?????
33 = F6F-5
34 = TBM-3
35 = PT BOAT
36 = GUN    SHIP or FIELD
37 = SEAFIRE MK IIC

The letters to the right of the numbers represent each field in the game in order. (Y=yes  N=no)

So in the first line in the ndisles.pln

0,YNNYYNYYYYYYNNYYYYYNNYNYYNYYYYNNYYYNYYYYNNYNYNYYYYYYYNNYYNYYYNN

The P-51D is available at Field1 but not at Field2 or Field3.  There are 63 fields in this ndisles.res terrain.

///////////////////////////////////////////////////////////////////

This is the ndisles.fld file from the ndisles.res that was made for the carriers.  
You can open it with notepad.

Remember the Field# you see on the clipboard map in the game is actually one number higher than in this file, because Field1 is actually  0, Field2 is 1, Field3 is 2, etc.

0,0,0
1,0,0
2,0,0
3,0,0
4,0,0
5,0,0
6,0,0
7,0,0
8,0,0
9,2,2
10,0,0
11,0,0
12,0,0
13,0,0
14,0,0
15,0,0
16,0,0
17,0,0
18,0,0
19,0,0
20,0,0
21,1,1
ETC...

The first number represents the Field#.
The second number represents the Current Country (0=Bishops, 1=Knights, 2=Rooks)
The third number represents Original Country (0=Bishops, 1=Knights, 2=Rooks)

////////////////////////////////////////////////////////////

You can modify these setting in the game or in notepad.

Then just rename the file ( not the extension  .fld or .pln ) so that you know what game it represents, and place it with the terrain before you start the map.  

Remember to rename it back to the name of the map.

Pokie