HaHa, It is not as simple as a turn around issue. Believe me, Nate and I are perfectly capable of putting out detailed art in a timely fasion. It is all about download times (I guarantee that B17 2 is over 100 Megs), poly counts, rendering the world(I think our game renders an entire 20 mile radius or more every frame)from your viewpoint. Plus, the server has to keep track of every single object (this includes weapons fire) in the over 200 square mile arena. Any other reasons are beyond me as my understanding is limited to mostly art specifics. It will be wonderful when computers are fast enough to handle those kinds of downloads, but I think box game graphics are going to surpass megaplayer graphics for quite a while in the future.
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John "SUPERFLY" Guytan - Art Director
HiTech Creations
"Happiness is a warm gun momma" - The Beatles
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