I've been experimenting with Artik's terrain generator and the TE and *might* be able to produce a new map.
My goal is a map that will work for the "morning crew" of 20ish players per side. It will probably not last long when numbers ramp up in the evening.
All fields are "small" except as noted. There are no Vbases. (I might add spawns in one of the remote lakes for PT fights.)
The three central fields (20,40,60) are "no town" fields with friendly gv spawns but no enemy gv spawns. They are designed as a furball area and hard to capture.
Only the unusual gv spawns are shown. Otherwise, they would be grouped in "triads" (fields 1,2,3...4,5,6...etc.) and include Bustr's local spawn design.
The fields are arranged to focus attacks at six "clash points" 2/56, 5/53, 12/32, 14/36, 21/44, and 26/47.
AAA and DAR strat are close to the large uncapturable fields for quick resupply, and there are no fleets. The idea is to encourage frontal attacks and discourage sneaks.
The terrain is from an area in southern Canada and is pretty flat, with most airfields under 500 feet elevation.
Comments welcome.