Man if I could do that with my RiftS I'd do it in a second! The restricted FOV when seated like in flight sims or racing games is a big drawback IMO. Thankfully, AH let's you use the hats to extend the views. But yeah you'd need something like that in order for it to track properly as I'd think the moving platform will mess it up. RiftS has inside out optical tracking using 5 cameras.
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Camera based tracking is usually a little laggy. So it is usually augmented with a gyroscope, accelerometer, and magnetometer (Rift, Rift S, and Quest all do iirc). Those sensors give a more instantaneous feedback for tracking.
So why not only use those sensors? Well they are all subject to what we call drift. If you exclusively use a gyroscope, accelerometer, and magnetometer after a while you headset will drift off center. The magnetometer in particular is a PITA for drift (especially in NZ). A lot of older headsets only used such sensors (I had a VFX-1, Emagin Z800, and Vuzix VR1200 with this setup).
That's one of the great things Palmer Luckey brought together in the Oculus platform, combined optical and physical sensor fusion for 6DoF tracking.