Author Topic: Plane Size , Flight Model and Horizon Shading  (Read 1948 times)

Shacker

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« Reply #15 on: January 26, 2000, 11:13:00 PM »
Okay Here ya go.........


.....Not many flight sims have working MAP and RPM so how do you evaluate these? Thses are the only 2 instruments not yet calibrated yet to my knowledge due to the fact the engine mangement part of the game is not yet written. It is a fair assumption to say that
the speed,altitude etc. indicated are correct......

Not true there are a good number of flight sims that model this quite well, MSCFS, MSFS, Sierra Pro Pilot, Flight Unlimited II etc etc etc.

By the way the 'calibration' entailed changing the GRAPHICS on the face of the guages not fixing the underlying problem.


Earlier in this thread you made the comment
                    =========================================
 "To answer your other question the flight models in MSCFS are pretty darn good"
                    =========================================

......Was this judgement based purley on MAP and RPM settings? If so how did you know the correct settings on every plane?......

No it was based on overall performance of the flight model, High speed stalls, manuvers, energy management as well as standard flight operations. Data for ALL WWII aircraft is readily available and quite inexpensive and, in many cases even free. Checking the numbers is really easy.I use a nineteen page checklist to evaluate flight models You've seen it.


..........you also said
                    ==========================================
"Without accurately modled instruments I have no way of knowing if induced drag is         correct or if parasitic drag is in the right amount for a given aircraft configuration."
                    ==========================================
These 2 factors are purly a function of AoA (hence lift) and speed respectivley and i    think it's fair to say the speed gauge is working so why can't you judge?.........

Induced drag is a function of AOA in certain circumstances. Lift produces induced drag so it is present in wings level flight as well. Parasitic drag is purely a function of anything hanging outside the airframe that creates drag, Gear, flaps, etc etc. The airspeed guage is 'working' but the speeds are way high for all phases of flight. It is NOT just me telling you this there are TWO other fellas that have found the exact same things and they have far, far more time in a B-17 than I do like a whole war and then some in the real world.


......You also state :
                    ==========================================
"For instance I know the aircraft will not fly much below about 200 mph indicated without the stall warning starting. Is this correct? no it is about 115 to 120 mph too fast for the proper stall speed."
                    ===========================================
......Any aircraft can stall at any speed the same is true in aces high. E.g. FW 190 A4 in a 6g turn will stall at 311 mph in a clean configuration. If you are talking about stall speed at1G then aces high does pretty good.......

Not in level flight unless there are other factors such as density altitude or a GUSTING tail wind of very high speed.

..........To paraphrase spitfire 9 pilot's handbook Stall speed at training load (full main tanks no ammuntion) is approx 90 mph. An indication of the stall is given by tail buffeting and the stall itself is gentle with the nose and either wing dropping.......


.......In aces high the spit exhibits these cahracteristics although the stall speed is closer to 80-85 than 90 which is probably due to the models not being finalized i.e. the numbers not being put into the physics model not quite right rather than the model being
fundamentally flawed also things such as reverse aileron works at stall........

For the most part in the real world control surfaces loose about 80 to 95 % of their effectiveness at or near stall speed. This is dependent on the specific aircraft in question. Bottom line is in a stall the airfoils cease producing lift. Not all aircraft exhibit reverse aileron at stall.

.........Exact numbers for particular aircraft are not what we are talking about. The numbers plugged into the flight model for each plane can be altered so that a particular plane stalls at the right speeds etc. These numbers still need to be tweaked. You can still though judge the physics model as some principles of flight apply regardless of which reverse ailerons at stall are a good example of this. .....

Yes they can be why weren't they? It is a heart beat away from final even as we speak. I don;t mean changing the graphics on the guage faces either I mean calibrating the FM.

....... If I, a complete novice, can judge what is realistic about some small aspects of this sim simply through a rudimentary knowledge of how a plane should act why can't you? My post above asking about drag and stall where just 2 examples to give you a kick start into the sort of things you could discuss when evaluated the FM and you did manage to comment on the stall aspect but to be honest that answer slightly tainted my confidence in your ability to judge FM's......

A complete novice? How on earth does a complete 'novice' judge anything to be realistic without any frame of reference at all? It is impossible. The nuances of flight are many and varied. They change during the flight and according to the weather and atmospheric conditions. these same conditions act on the aircraft to produce different and unique effects. How on earth is a 'complete novice' equipped to make ANY judgements at all about flight dynamics? There was a time, and it may still be so, that Boeing would not hire an aircraft engineer who did not also hold a pilots license. You must admit that an aeronautics engineer has far more than 'rudementary' knowledge at the 'novice' level. Why then would the holding of a license to fly an airplane be important? Because even with that level of knowledge (PHD in Aeronautical engineering) they cannot truly understand the forces that are acting on an aircraft in flight unless they have flown one.

.......So I ask again what do you think is good about the physics model e.g. aileron reversal at stall and what is bad (how do other sims do it better) e.g. nose down with flaps on b17 You mentioned this as constructive critism and the developer gave you an answer : flaps are not yet moddeled. I'm sure comments in this form would yield a much greater response from HTC. Also if you post them in a new thread they are much more likely to be read.........

God forgive me for this answer. With it's many flaws, and it has em, SDOE does flap deployment on the B-17 quite well IF AND ONLY IF you DO NOT deploy the flaps above 147 MPH. This is Vfe for the B-17. it is a bit too pronounced but not overly so. Some of the add on B-17 for MSCFS do a good job in this area as well. Others do not.

Don't get me wrong here. There are folks who love AW and will likewise Love AH (since they are made by the same folks there is little wonder in this). I am not knocking the product or the folks who enjoy it. I do have a serious problem with claims of 'accurate flight modeling' when there are glaring inconsistencies between the published data and the actual result. Believe it or not there are a good number of WW II pilots who still fly PC simulations. To make their job look oversimplified is to demean their contribution and sacrifice IMO. It is by no means 'get on his six and shoot him' that is the ultimate goal to be sure but one must first be an ace pilot in ALL aspects of flight to properly employ a weapons platform as complex as an aircraft in an effective manner.

Here is a quick example. I do not mean to slam anyone or put anyone down by this but it is glaringly WRONG and should have been set straight way earlier by folks who are supposed to 'know' through their research about this sort of thing.

There are no 'BUFF's in AH!! That is unless they have included the B-52 since the last update.

That's right check it out. A BUFF is a B-52

Big
Ugly
Fat
Fella (although other words are sometimes substituted here)

B-17's are FORTS

Am I putting the players down? NO WAY not my intention at all. However IMHO at least HT should have set the record straight on this minor matter some time back.

I learned a LONG time ago doing IG inspections during my 20 years in the Army. Find several little problems that are way too obvious and there are other not so obvious 'oversights' being committed 10 fold. Does that apply here? Only time will tell.


Offline Toad

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« Reply #16 on: January 27, 2000, 07:25:00 AM »
Wabbit,

Good stuff. But the emphasis there was "the effect on SA".

Not being able to tell a buff (used as the, ahem, GENERIC slang term for any bomber in most on-line ACM games, not as the specific slang nickname for the Boeing B-52    ) from a fighter when you should be able to does indeed have an adverse effect on SA.

Technology temporarily aside, there should be a somewhat easy fix for this situation IF the never ending but painfully slow advance towards more realism is to continue.
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Offline dolomite

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« Reply #17 on: January 27, 2000, 08:04:00 AM »
Shacker-

No one ever (well, perhaps one in another thread) said your thoughts don't have merit. The only complaint has been on your delivery. Your "have fun in the arcade, kiddies" comment was an attention grabber alright. It tends to prejudice my view towards your opinions. Is that the effect you were seeking?

WRT the word "BUFF", you are absolutely correct in the origin of the word, but certainly you understand that English (like all languages) evolves over time. You could easily correct my usage of "cool" when I use it to mean "something I really like". It's denotation may be the "relative absence of heat", but its connotation is "excellent". Yes, we know that BUFF's are B52's, and that Deathstars are only figments of George Lucas's imagination, but the words are used in a way that serves the purpose, even if it "bastardizes" their meaning.

Take a deep breath. Relax. It isn't as bad as all that.  

Offline Westy

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« Reply #18 on: January 27, 2000, 08:09:00 AM »

I can't even read one of his posts anymore.
OR... not so much can't as won't bother.

 -Westy

Offline hitech

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« Reply #19 on: January 27, 2000, 09:44:00 AM »
Shacker:

Calibration of gauges does NOT just entitle an art work change for the MAP gauge.

You try to portray yourself as an expert on flight modeling.

 
Quote
For the most part in the real world control surfaces loose about 80 to 95 % of their effectiveness at or near stall speed. This is dependent on the specific aircraft in question. Bottom line is in a stall the airfoils cease producing lift. Not all aircraft exhibit reverse aileron at stall.

But you fail to even understand basic lift curves. At stall a planes wing does NOT cease to produce lift, All that happens is that you are at the top of the aoa v lift curve. Increasing the aoa past this point makes less lift but by no means stops it.

Both HTC and most of our players wish AH to have as realistic as possible flight model.

But we are an ACM simulator first. This implies that our first task is to make the planes fly and feel like the real planes. We could do this with out any gauges what so ever.
We also need to tapor some things toward game play.
For instance triming and auto pilots. These will be in all planes regardless if the real plane had them or not.
It's a simple fact people need to be able to type while flying, and leave there computers for other of lifes needs.

There are some small pieces still missing that we intend to add but every thing we do is all so tappered toward game design. For instance even after we implement the MAP pressure gauge calibriation you could be saying , how can you call your self a flight sim with out putting all the gauges in the same spots that the real planes had them. We are not planning on doing this.

Shacker: Your love of flight model testing is somthing that can be a great assest to this community.
I would just ask that you would slide more toward the helping build / evaluate what can be evaluted.
Not just flame us for things we have not yet been able to implement or items that you wish to see in the game that we have choose  not to implememnt or are planning on in the furture.


HiTech

Offline CptTrips

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« Reply #20 on: January 27, 2000, 11:24:00 AM »
>Technology temporarily aside, there should
>be a somewhat easy fix for this situation...

Toad,

I think HTC has the simple fix already.  While varying the con's dot color proportional to angular size would be a bell/whistle the use if icon identification can be used to make up for the physical limitations of the display device.  Icons should not become visible at the same distance.  The icon for each airframe type should become visible at the distance that in real life it should be identifiable by.
So a "buff's"  (being naughty) icon might show at d12 and a LA5's might not show til d6.  If they really want to get fancy they can vary that con range in relation to the con's aspect angle relative to the viewer.  So edge on, they might not be identifiable til d10 but coming up underneath them they might be identifiable from d13.

Hmmm they might be doing the distance thing already I can't remember now.  A buff (bad wabbit bad) should definetly be con identifiable at a range greater than a small fighter.

But the point of my ramblings is that the icons are the  crutch that allows the programers to simulate the range that the human eye would be able to identify a con even if on the display it only resolves to a non-descript pixel.

Regards,
Wab


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Offline jmccaul

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« Reply #21 on: January 27, 2000, 01:36:00 PM »
Ok shacker you've got a lot of text unfortunatly lots of it's mixed up with what i wrote over a month ago so it's hard to follow the points so i will condence previous discussions/my points very specifically and post them for you to reply.



[This message has been edited by jmccaul (edited 01-27-2000).]

Offline Toad

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« Reply #22 on: January 27, 2000, 03:58:00 PM »
Wab,

Interesting discussion, enjoy your input!...to continue.

> Icons should not become visible at the same distance. The icon for each airframe type should become visible at the distance that in real life it should be identifiable by.<

I'd love to be able to do away with ALL icons, but I could go along with this idea for the interim.

Still, it's not that easy. How do we handle the problem of bombers (tips hat to the language-sensitive Shack   ) and fighters beyond ID range? A bomber should be bigger than a fighter dot at an equal range, right?

We come back to those pixel limits you mentioned, however. Zooming won't help; all you see is a bigger dot, not any more detail.

A bomber with a fighter in close trail at 6-7 miles shouldn't show a specific plane type ID, but you should be able to see that one dot is larger than the other.

This is an area that needs some work, IMHO.

Then there's the complication that a bomber at say 10 miles might look like a fighter at 5 miles...just a dot. AH does this pretty well   they're all just dots!

If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline CptTrips

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« Reply #23 on: January 27, 2000, 06:19:00 PM »
>I'd love to be able to do away with ALL
>icons, but I could go along with this idea
>for the interim.

You never know.  Hardware improves all the time.  But screen resolution hasn't grown at the same rate as processor power has.  So it might be awhile.

>We come back to those pixel limits you
>mentioned, however. Zooming won't help; all
>you see is a bigger dot, not any more
>detail.

Well, back to our previous definition,  beyond con range means being beyond the range that in real life the human eye would be able resolve what type aircraft it was.  You would see something, but not know what it is.  And not knowing what it was, you could not infer distance.  It is the realization of what aircraft type it is, and knowing its actual size, that allows you to infer distance from its apperant size.  Thats what would happen at con range.  Thats when the lightbulb would suddenly click on.  Until then, a large unkown object at great distance, looks exactly the same as a smaller unkown object at closer range.  You have no frame of reference.  So in that case, I still think the non-descript dots work just fine.


>A bomber with a fighter in close trail at 6-
>7 miles shouldn't show a specific plane
>type ID, but you should be able to see that
>one dot is larger than the other.

Agian, if I see two unknown objects there is no way, even in real life, that I can tell if they are big objects far off or smaller objects closer.  Only when I can identify what type they are can I infer that information and at that time I should have my icon as well.


>This is an area that needs some work, IMHO.

I agree.  I'm sure simulation developers everywhere are always looking for a better way to implement this.  If you know, or have seen, a better implementation that is workable on the currently avialable consumer level hardware please share it with us.  

Until then, I think the solution that HTC, and many others, have implemented is perfectly reasonable given the limitations.


Regards,
Wab



[This message has been edited by AKWabbit (edited 01-27-2000).]
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Offline Minotaur

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« Reply #24 on: January 27, 2000, 10:16:00 PM »
Geewillickers...

I thought this was a game?  

I surely know that I have a "Ton o'Fun" playing.  

Mino

Offline CptTrips

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« Reply #25 on: January 27, 2000, 10:28:00 PM »
Uhhhh  me too. ;>

Wab
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Shacker

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« Reply #26 on: January 28, 2000, 12:10:00 AM »
For HighHech.

You are correct. I was using very broad brush description of what a stall is.

by the book
............................. .............

Nothing magical happens at the critical angle of attack. Lift does not go to zero; indeed the coefficient of lift is at its maximum there. Vertical damping goes smoothly through  zero as the airplane goes through the critical angle of attack, and roll damping goes through zero shortly thereafter. An airplane flying 0.1 degree beyond the critical angle of attack will behave only very slightly worse than it would 0.1 degree below.

If we go far beyond the critical angle of attack (the "deeply stalled" regime) the coefficient of lift is greatly reduced, and the coefficient of drag is greatly increased. The airplane will descend rapidly, perhaps at thousands of feet per minute. Remember, though: the wing is still supporting the weight of the airplane. If it were not, then there would be an unbalanced vertical force, and by Newton's law the airplane would be not only descending but accelerating downward. If the wings were really producing zero force (for instance, if you snapped the wings off the airplane) the fuselage would accelerate downward until it reached a vertical velocity
(several hundred knots) such that weight was balanced by fuselage drag.

............................. .............

Bottom line of all this is that in a severe stall the wings cease to produce sufficient lift for the aircraft to maintain it's current attitude.

I got accused in another thread of 'getting WAY too technical' so I thought I would simplify the statement a bit. Guess I over did it.

Offline Toad

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« Reply #27 on: January 28, 2000, 12:35:00 AM »
Wab,

>Well, back to our previous definition, beyond con range means being beyond the range that in real life the human eye would be able resolve what type aircraft it was. You would see something, but not know what it is. And not knowing what it was, you could not infer distance. It is the realization of what aircraft type it is, and knowing its actual size, that allows you to infer distance from its apperant size. Thats what would happen at con range. Thats when the lightbulb would suddenly click on. Until then, a large unkown object at great distance, looks exactly the same as a smaller unkown object at closer range. You have no frame of reference. So in that case, I still think the non-descript dots work just fine.<


I don't see this exactly this way.

1. There is "con range". Whatever the plane is, it's close enough that you can tell WHAT it is...like a P-51. I agree, they should be different for fighters and bombers.

2. There is "beyond con range (ID range?) but inside of "dot range". This is the area that you can tell that it's either a fighter or a bomber but not what type.

This is the area we DON'T have now...and it should extend much farther than most folks think, depending quite a bit on aspect angle. Believe it or not, at 90 aspect you can easily see a dark horizontal line with a vert stab sticking up on a MD-80 about 8-10 miles away(on a reasonably clear day). We're talking 14,000 yards here. In AH I'm not sure we even see any DOT at that range.

3. The last situation, the "unknown dot" range, is where we can't tell if it's a far bomber or an "beyond ID range" fighter. We have lots and lots of "unknown dots" in AH.  

I'd appreciate HTC telling us what the dot ranges are, if they are different for fighters and bombers and if there's any way to make a bomber into a bit bigger dot than a fighter at the mid-ranges.

This would help SA. Sometimes it's OK to drift towards a higher "unknown dot" that turns out to be a bomber. It's not so nice when it's a -109. We should be able to tell fighter from bomber before we get toooooooo close to run <G>.

Just my .02
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Offline hitech

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« Reply #28 on: January 28, 2000, 08:17:00 AM »
Dot range is currently 20,000 yards i.e. 11.3 miles

Offline Toad

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« Reply #29 on: January 28, 2000, 10:53:00 AM »
Thanks HT!

If you've got a minute, can you shine a little more light?

If present "dot range" is 20,000 yards, is it the same for both fighter and bomber? Or does it shorten for fighters?

Would it be possible to have different "con ranges" for say 3 different "classes" of planes? Large bombers at the longest range, "medium big" aircraft (P-47, P-38?) at a mid range and small fighters (109?) at the shortest range?


At the  "beyond con range (ID range?) but inside of "dot range" area could we have say a short underline "con" on a fighter and perhaps a "overline" on a bomber?

Just tossing out some ideas that would hopefully not be tooooo hard to implement but that would improve SA with a bit of a RL slant.

Keep up the good work...thx for answering.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!