Yup, either two countries gang up on one ( as the OP drunkenly posted ), or two countries go head to head and totally ignore the third country.
What is needed is something to force the countries to fight more than one country. Set it up so that if Bish capture two Knight fields they MUST capture a Rook field before they can capture any more Knight fields and vis versa for each country. This way the fronts stay active along both fronts. Cuts back on the ganging and help bring the fight to to lone country that is left to milk run unopposed bases.
Ya know Fugi I absolutely love that idea. I've been home sick for the last two weeks and have been logging a fair share of time in the MA and every morning the Bish have around 20 to 30 players and Rooks and Knights are usually around 10 or 12. Then in the evening it's the other way though with more #'s total but bish have usually been out numbered in the evening with a few folks on 200 screaming about how they were going to make the Bish hurt lol.
The only problem I see with said idea is with the #'s so lop sided like I've been seeing in the morning the high # side will just roll a couple bases one way and roll a couple the other... Hmmmm ENY obviously isn't enough of a deterrent for this kind of behavior. I always kind of shake my head and chuckle when I log on and hear fellow Bish Yowling on local about how Hitech should just get rid of ENY when we have triple the #'s of either of the other sides. Fortunately I've always preferred the older stuff so it really doesn't hit me much.
So now that I've been staring at the screen thinking I had a thought...
Hitech would it be possible to maybe link building hardness to the ENY values.. Just thinking that maybe making the low #'s side's buildings harder so it would take more effort on the high #'s sides part to flatten things and roll along... Say the low #'s side see's the end coming and has dug in and fortified their buildings or what have you
Might take a bit of tweaking to get the ratio right but maybe a possible solution.?
In summery
1. We have the ENY plane set limit to try to help lower the uberness of the hoard and give defenders a chance at defending.
2. We could have Fugies idea to help stop the one way roll and keep all fronts of the war more active.
3. Possible linking of building hardness to ENY to require the high #'s side to have to expend more ord or simple #'s of strafing aircraft and GV's (work harder) in order to flatten base structures, towns and factories..
With the seesaw base capture plan and the hardness modifier nothing is really taken away from the players other than super easy base captures and porking ect. it just takes more effort to roll over the guys that are massively out numbered.
Anyway just a thought so don't go yelling and screaming but polite discussion is always appreciated. Thanks <S>