Sweet-looking update, V. The canopy base, upper-rear deck surface and leading edge of the tail seem a little over-exposed; I haven't been able to get a handle on that problem without darkening the shade of the metal texture; Power and Spec values didn't seem to have an effect once a certain lightness of shade is reached - whether it's white, silver, or yellow.
The nose art figure pops even at this medium-distance view. Very nice!
Thanks, Oboe. Yeah, this one is my older metal version. The newer metal mitigates that some but at the expense of being too dark when not in direct light. This one is still optimized for shadows and reflections off. If I could ever find a way to get THAT look with them on I would be set, but there is just something a tiny bit screwy with the graphics engine I cannot pin down.
Ultimately this one will get entirely new metal, but that may be awhile. I fly with shadows and reflections off which makes the metal on all skins look better in my opinion. That’s certainly the case here.
Some of my older metal skins will be stuck that way for awhile as I don’t know when I can take the time to redraw them. :/