Early AH2-era multi-engined bombers like the B-25 can now be submitted as either a 1024 or a 2048 res skin. My original idea when creating the B-25C template was to simply alter my existing 1024 res B-25H template. When I got started though I found this was going to be more work than I anticipated so I decided I might as well go the whole way and make an all-new template in 2048 res.
I am mainly concentrating on the B-25C schemes that will be the most useful for scenarios at the moment, so I've done RAF, USAAF desert, USAAF SEAC, and Soviet winter skins. My next B-25C will likely be a Soviet summer skin. Possibly an update to your existing one to get rid of the horrible glossy finish that AH3's new file system has lumbered it with or maybe one of the other Soviet schemes that Lyric1 has found me photos for. Any other info you have on it will be appreciated though.
I leave shadows turned on in the S and E maps but not the P map, highlights are turned off in all three maps. On the P map I add a layer to represent the sharp panel edges on either side of the panel lines. To create this I make copies of all my panel line layers and merge them into one, turn these lines white and then copy and paste the white lines four times, each time offset one pixel in each direction. What I end up with is white panel lines that are three pixels thick. I then use a selection of my original one pixel panel lines to delete the centre pixels of these wide lines. So I end up with dark panel lines that give very unfocused reflections bordered by light panel edges giving very sharp focused reflections. It sounds more complicated to do than it is but I doubt the effect is all that noticeable except maybe on a NMF skin. This technique was something Waffle suggested I do when specular maps were first introduced to AH2 and I have done it ever since.