Thanks! I think I'll try that with the anti-glare - I was just using the art from the original submission so many years ago, was really concentrating on trying to get the metal to look right; went down and back lots of dead ends. Oddly, it wasn't until I activated the dirt/grime, shadow, glare, and panel shading layers that it just really came to life. It made a big difference in the look of the metal.
I went with just plain red stencil lettering for the canopy frame "NO STEP", but was force to leave it off the fillet as the scale is different and I couldn't get the crisp lettering I needed there.
I used the Normal map in combination with 'baked-in' effects for the panel section shading. The Normal map doesn't handle it really well, leaves blotchy marks at certain sun angles, but I left it in anyway. I also found a way in Photoshop to give the metal a slight bluish tint, which seems to help a lot with some of the surfaces. I left the rivets off the Normal map, it just can't handle those small details. I think I left the cowl screw depressions there though. Weird how you need to invert the color for things if they are on the booms depicted upside down in the diffuse map - I never would've figured that out and owe that all to Greebo and his build log. <S>