Many of the smaller maps that have been made in the last 2 years have been great. I think they have been solid for action.
There are a few maps where I think a base should be planted in between others which would generate bigger fights. Id have to post pics when I have time at home to show. When you have a front that is over a sector to fly to, that's when things start to get slow.
Maps the like BowlMA IMO are just too big right now.
Its not necessarily the size per say of the map, it's, is there an organized path to action that players can join in to have fun fighting in. Thats why festers map had good fights even though it was big. While there will always be those who have all day to climb to 25K in their B24 or hide in a tank shooting buildings. The majority just want to be apart of team based fights that provide action in a timely manner. Im telling you right now that my generation simply doesn't have the patience for long winded strategy based situations. I dont think AH needs air spawns or AI, what it needs is a path to action for the most important base so that new players and people with short time spans can know where to attack. If they log in and see nothing much going on, and dont know where to go, or don't have a clue where to attack, flying to a base and bombing it by yourself and dying to ack after a 10 minute flight to get there, gets old after the 3rd run.