i freely admitted it was some hacked together non game optimized geometry i smashed together in a couple of hours.
congratulations you pointed out exactly what i said, you wouldn't use that exact geometry as the in game model.
that geometry is needlessly complex in a couple areas. but you could use that to make a displacement mesh and even then meh. though it makes a spectacular layout helper when making lo poly meshes.
your correct though, that would be unacceptable geometry.thou shall not use turbosmooth being commandment 3.
game geometry for ah3 is probably tris, and a fairly low limit at that.
you would end up with game model geometry like,,,
https://ibb.co/MMKp3nSthough i have no idea of the actual density ,and let me be clear this is just a representation of a small piece.
i understand the concepts involved here is all im trying to say.