Thanks Devil, I figured I’d probably end up a CVS receipt long list so this is very encouraging! I darkened the white, I’ll probably need to darken the numbers and insignias some more. Bumped up noise and dirt mask opacities. Went back and used an green, that definitely knocked out the purple haze. I’ll get working one those surfaces hopefully tomorrow, I’ll take look at references and see what they look like. I wasn’t sure how the maps would treat certain objects wasn’t sure those would show.
I got a question here, when in offline mode the sun looks like a supernova. Extremely bright and huge while in the cockpit, external view is normal. Is there something I need to adjust for that go back to a normal level?
Thank you Sir!
The Sun in my film viewer is kinda opposite. In the cockpit, it's a bright pin head, but looks almost normal sized in external view.
A note on darkening the white. I'm currently using RGB 163/163/160. It will look very gray in the color selector and may look too gray at first when you put it on the skin. Trust me, it will take a shade that dark to reduce the flaring to a reasonable level. If it looks too dark, don't lighten the white but darken the Intermediate Blue until you reach the right balance. Also, your Insignia Blue is too light. I noticed in your reference pics that it is very much darker than the Sea Blue of the main airframe. It will also help bring the darker white into proper contrast.
Another thing I noticed, you did not seem to continue to chip the paint on the leading edge of the wings outboard of the guns. Some more chips will help give the wings a more balanced look. I would even add some light chipping to the cowl ring, canopy frame, and rear stabilizers to round out the wear of the forward facing parts.
Keep up the good work. This is very impressive already.