Author Topic: lets revisit tanks....  (Read 786 times)

Offline humble

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lets revisit tanks....
« on: June 28, 2000, 08:26:00 AM »
Have my first serious question about direction of this game. Got up early this morning and logged on for a couple...ended up defending 18 from the niggit's. It evolved into a ground attack and i hopped into a hog. Now I killed a m3 on 1 pass...but on multiple occasions I made 4-5 pass's on a panzer with multiple hit flashs with no damage...for me the bottom line is simple...if I cant kill it from the air, I don't want it in the game. Tanks are fun ...once in awhile. I also used rockets and bombs to no avail. i'm perfectly content to work on skills...but i counted at least 20 flashs on multiple tanks with no damage.

As a sidebar...is tank commander subject to death if he's firing that mg...doesn't seem like it.

All I'm asking is don't lose sight of what this sim is...tanks are great...but give me a reasonable chance to kill em.

"The beauty of the second amendment is that it will not be needed until they try to take it."-Pres. Thomas Jefferson

Offline Ripsnort

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lets revisit tanks....
« Reply #1 on: June 28, 2000, 08:28:00 AM »
Humble, come to the TA with me, I'll show you how to kill a tank by strafing it, or , ask Cobra, he did a fine job last night with the Tiffy.

Offline BD

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lets revisit tanks....
« Reply #2 on: June 28, 2000, 09:08:00 AM »
I find that a single 500 lb bomb does a nice job on tanks, but requires a direct hit.

Offline Sharky

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lets revisit tanks....
« Reply #3 on: June 28, 2000, 09:25:00 AM »
Yeah BD,

I was going to say that bombs and rockets kill them quite easily.

The only account I have read about aircraft attacking a tank with machine guns was in Anderson's book To Fly and Fight.

Three of them made multiple passes at the tank with no effect.

Sharky

Offline Zigrat

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lets revisit tanks....
« Reply #4 on: June 28, 2000, 09:40:00 AM »
with this release, tanks are perfect. Don't change them (except add more!)  

Offline Cobra

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lets revisit tanks....
« Reply #5 on: June 28, 2000, 09:58:00 AM »
Humble,
Rip is right, they can be killed.  The Cannon Hawg still does a decent job of it (while not as good as before this release, but I like it better now anyway for gameplay issues).  The Tiffy does a nice job as well, just not as good as the Cannon Hawg.  Even a Spitfire will get a kill if you land the shots just right.

To kill the tank you have to hit them from the rear in the engine compartment.  Hit them there and you will get a kill on 2 passes for sure.  If you are attacking them from the rear and don't get the kill, then you are missing the engine area.  You can also knock out the turret or driver with an approach from any other angle, you just won't get that nice explosion.

A smart tank driver (<S> Rip) will try not to give that aspect shot, or will try to use terrain (a hill) to back his arse into so that you can't get the shot that easy.

Rockets and bombs will kill a tank as well.

Last week, a squadmate and myself, made formation strafing runs on some tanks in spits, and then later in Cannon Hawgs.  It proved to be a very effective air-to-ground way of dealing with those tankers.  It also highlighted for me how great it would be to have other strat targets to strafe and bomb/rocket such as trains, rail depots, bridges.  That formation strafing is alot of fun.

Cobra

Offline Mickey1992

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lets revisit tanks....
« Reply #6 on: June 28, 2000, 10:08:00 AM »
Now that it's easier/possible for ack to kill tanks/M16/M3, I don't mind that it's tougher to kill one with an AC.  I am just glad we no longer see tanks sitting on a field with all ack batteries firing on it and never taking any damage.

Mickey

Offline popeye

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lets revisit tanks....
« Reply #7 on: June 28, 2000, 10:11:00 AM »
Agree with Zigrat -- AH tanks have been tuned to perfection.  Big fun!  

popeye
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Offline Citabria

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lets revisit tanks....
« Reply #8 on: June 28, 2000, 10:20:00 AM »
I love tanks the way they are now.
very fun w no icons and sneaking about hehe

the m3's have added so much to the game too.
Fester was my in game name until September 2013

Offline Kieren

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lets revisit tanks....
« Reply #9 on: June 28, 2000, 11:02:00 AM »
Was at A10 very late last night... I could see on the sector bar that there was an enemy nearby, and I could see the ack was dropping, but nothing was visible. I took 5 minutes of searching to locate him (AKMystick). When I did, I made multiple passes with my P47, to no avail. He hit my rudder and engine and I landed (though the "you must be stopped" bug forced me to bail and gave him the kill- and I was on the runway! hehe). I came back in the 1C and worked him over. He kept turning the tank, and with a single hit wounded my pilot. After a few more drunken passes I finally got him.

Bottom line is I like them as they are. Tankers now have a reasonable chance to get through to accomplish a mission, but can be killed. You have to be wary of radar on lonely fields, because sneak attacks can occur at any time. M3's can sneak under a fighter CAP and steal a base if you don't watch. All-in-all very cool!

Offline SKurj

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lets revisit tanks....
« Reply #10 on: June 28, 2000, 11:47:00 AM »
Hmm F4C's seem to pop my tank 1st pass every time...

Only change i would like to see is No icons for ground vehicles at any time.  With the exception of friendly units of course.
Red really stands out against the nice green terrain.

SKurj

Offline humble

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lets revisit tanks....
« Reply #11 on: June 28, 2000, 11:48:00 AM »
Thanx for all the feedback guys, obviously I'm in the minority here. I made my passes from a number of approach vectors so I'm certain that I had little chance of hitting the engine area...on the other hand I did hose the tank pretty good...so you can kill the gunner? Rip I'll definately look for you or cobra if I have problems ... but 1st i'll work on hitting engine area. I'd think any top armour surface would suffice with the 4 x 20mm from hog..but i'll hit the damm engine grate .

"The beauty of the second amendment is that it will not be needed until they try to take it."-Pres. Thomas Jefferson

Offline Citabria

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lets revisit tanks....
« Reply #12 on: June 28, 2000, 12:04:00 PM »
3 words:

Forward Air Controller!

I think we should loose the icons for enemy vehicles from aircraft for certain.
we certainly have no trouble spotting other vehicles while in a vehicle or seeing vehicles with the icons off from aircraft.

the icons just makes spotting a 100% sure thing if in range.

makes vehicles even more vital in spotting ground activity.

or you would need a good spotter keep track of the vehicles and to call in strikes on groun pounders.


Aces High keeps moving towards what seems to be more realistic gameplay which is really awsome
Fester was my in game name until September 2013

Offline Nash

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lets revisit tanks....
« Reply #13 on: June 28, 2000, 12:21:00 PM »
Can we still do something about the .ef situation though?

Tank spawns at VH, gets 3 hits on him, he .ef's... only to respawn, get 3 hits on him and .ef... only to respawn, get 3 hits on him and .ef... only to respawn, get 3 hits on him, and .ef... only to respwn and blow my now AP-less Panzer outta the water.

I'm not complaining about the fact that he could respawn and come at me... it's just that he should be penalized for ditching. As it was, he had nothing to lose by depleting my ammo like this.



Offline Torquila

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lets revisit tanks....
« Reply #14 on: June 28, 2000, 02:03:00 PM »
"panzers to hard to kill"???? ive killed a few panzers in my zero, cant be that hard.