Author Topic: A returning players thoughts on the game  (Read 2888 times)

Offline Spikes

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Re: A returning players thoughts on the game
« Reply #15 on: October 22, 2020, 11:05:19 AM »
Seriously... if you don't like the game... it's not for you.

Told a player that the other day and he said... no I love the game. All he ever does is complain. He didn't realize that the real problem was him.
Ahh yes, conveying to players that they are the problem is a good way to retain people.  :rolleyes:
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Offline Shuffler

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Re: A returning players thoughts on the game
« Reply #16 on: October 22, 2020, 11:06:44 AM »
Ahh yes, conveying to players that they are the problem is a good way to retain people.  :rolleyes:

Well we can jump around the facts and just blame everything else. If people would work to make sides even, there would be no need for eny. Cause and effect.
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Offline Nefarious

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Re: A returning players thoughts on the game
« Reply #17 on: October 22, 2020, 11:09:19 AM »
Welcome back but don't count on reducing sides from 3 to 2 as that would require major coding.

Eagler

While it may effect certain gameplay mechanisms like ENY and what to do with the country that won't be available, 2 countries could be easily adapted using the settings and maybe some new maps that has the third country HQ and other necessary map items placed out of the area of play or disabled.

The special events arena does this for every event. Just pick two countries to represent the two and banish the third country to the Aces High Gulag, or you could be more diplomatic and rotate the 2 countries.
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline Wiley

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Re: A returning players thoughts on the game
« Reply #18 on: October 22, 2020, 11:17:51 AM »
While it may effect certain gameplay mechanisms like ENY and what to do with the country that won't be available, 2 countries could be easily adapted using the settings and maybe some new maps that has the third country HQ and other necessary map items placed out of the area of play or disabled.

The special events arena does this for every event. Just pick two countries to represent the two and banish the third country to the Aces High Gulag, or you could be more diplomatic and rotate the 2 countries.

Pretty sure HT's mentioned at some points in the past that 3 countries is pretty fundamental to how the game is coded, particularly with regard to the MA.  By the sound of what's gone before, it's not that simple.

Wiley.
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Offline CptTrips

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Re: A returning players thoughts on the game
« Reply #19 on: October 22, 2020, 11:44:58 AM »
While it may effect certain gameplay mechanisms like ENY and what to do with the country that won't be available, 2 countries could be easily adapted using the settings and maybe some new maps that has the third country HQ and other necessary map items placed out of the area of play or disabled.

The special events arena does this for every event. Just pick two countries to represent the two and banish the third country to the Aces High Gulag, or you could be more diplomatic and rotate the 2 countries.

I don't think the war victory conditions would currently work with two country as coaded.

Might goof up the ENY algorithm ( :rofl) as well.

Special Events don't have those constraints.

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Offline whiteman

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Re: A returning players thoughts on the game
« Reply #20 on: October 22, 2020, 12:05:55 PM »
I don't think the war victory conditions would currently work with two country as coaded.

Might goof up the ENY algorithm ( :rofl) as well.

Special Events don't have those constraints.

:salute


There's no lack of people that would love to attack empty fields.

Offline Wiley

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Re: A returning players thoughts on the game
« Reply #21 on: October 22, 2020, 12:39:04 PM »
There's no lack of people that would love to attack empty fields.

I've often thought he should have an arena that is basically like the PVE games like Destiny or Monster Hunter or Borderlands where it's two sided and you and your people fly around and take bases, with a token but constant defense.  Have it made up of equivalent numbers of say, P51s, P38s, Spixteens, LA7s, and Brewsters upping into the vulch with low to medium level AIs to give the fighters something to shoot at.  Have the AIs basically up and go straight toward town to defend from the troop carriers.

I think by the way a lot of people play, they would find that fun.

Wiley.
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Offline whiteman

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Re: A returning players thoughts on the game
« Reply #22 on: October 22, 2020, 12:55:41 PM »
I've often thought he should have an arena that is basically like the PVE games like Destiny or Monster Hunter or Borderlands where it's two sided and you and your people fly around and take bases, with a token but constant defense.  Have it made up of equivalent numbers of say, P51s, P38s, Spixteens, LA7s, and Brewsters upping into the vulch with low to medium level AIs to give the fighters something to shoot at.  Have the AIs basically up and go straight toward town to defend from the troop carriers.

I think by the way a lot of people play, they would find that fun.

Wiley.

If i hadn't seen squads built with that purpose first hand i would have thought you were joking. As a side it might have been useful for new people to get the gist of how the mechanic of the game work.

Offline RotBaron

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Re: A returning players thoughts on the game
« Reply #23 on: October 22, 2020, 01:23:57 PM »


I do have two thoughts, which I am sure has been discussed before.

1. Why do we still have three active countries when there are less than 100 people in the MA most of the day?
 

Numerous threads about this since I’ve been back...Hot Topic!

What’s the 2nd thought?
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Offline Ramesis

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Re: A returning players thoughts on the game
« Reply #24 on: October 22, 2020, 01:27:47 PM »
... and to see the community is still going strong.

Damn, u have been away a long time
 :rofl
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Offline Lazerr

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Re: A returning players thoughts on the game
« Reply #25 on: October 22, 2020, 02:36:03 PM »
WB Strokes, nice fighting in the yakT the other night.  <S>

Offline StokesAk

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Re: A returning players thoughts on the game
« Reply #26 on: October 22, 2020, 04:05:20 PM »
1 side would always have more players and the complaints would begin.

You cannot auto place players for balance because players would leave who can't fly with squad and friends.

The side who is about to win typically attracts more players, thus creating embalance.

"Spies" would be more prevalent as you'd only need to do it to one team.



Generally the lowest # team is not always getting gained or losing the war.

The lower #s team can gain the advantage by attacking the side who is busy attacking the other in a big furball.

3 sides means at some point the other 2 teams have to fight each other if they want the win. The lower #s side or side with least bases can use that opportunity to take bases back.

2 sides is not the issue.
Base distance, layout, and size of maps is. Maps like Bowl MA where players are scattered everywhere and there are 120 bases, and you cannot easily roll to fight both sides at the same time. maps that have 22+ miles in between bases. Maps where players can easily find the action and get into a fight.

There will always be side embalance, but it doesn't mean one side will be better than the others. The sides actually become pretty even in the afternoon.

When you are talking about low #s. Its really beneficial to have a smaller map with bases that have a good layout so all teams can fight each other and you can reach a fight where the other teams are fighting. That's what really makes the fights fun.

Thanks for the good post. I guess I am falling into the "grass is always greener" paradigm. You make the point that, with only two countries, there would tend to be a large imbalance between the two sides. I may be idealistic in thinking that people would generally leave side balance to themselves.

This is my second point which it looks like I forgot...

I want to preface this next bit. I don't have any experience developing games.

What I have come to understand is that there is some give and take between a game developer and their player base with regards to game balancing. Game developers can hard code things into their game to promote a more balanced gameplay experience for the player.

A good example of this in AH is ENY. ENY exists to balance an engagement by two countries and this is hard coded into the game. If one team has a significant amount more players, those players must use less effective aircraft to offset their numbers advantage. On the other side, the players also have the ability to influence mechanics that are hard coded into the game. In our example this means the player can swap sides, move to another area of the map ( was local ENY introduced?? I am not up to date), or deal with the ENY penalty.

Another example of this is the plane META that exists within the MA. META stands for most effective tactic available, and this META is affected by changes that both the developer and player make. HTC limits the META of what planes people fly with the mechanic of perk points and players are limited in what aircraft they fly, to an extent, by what opponent players are flying. If perk points did not exists most people would be flying around in a 262, and because I have seen mostly late war monster aircraft in the MA I am more inclined to fly a late war monster to keep up with the competition.

So, the META of the game as a whole (how bases are taken, plane choice, ACM, etc.) is a give and take between what tools or mechanics the developers give us and the choices we make as players. Going back to my original post, maybe this is not an issue for HiTech to solve. He has clearly given us the tools to solve it, but we as a player base still chose to play the META as it is now.

One thing I have noticed that has changed in the META is the head-on pass. In the limited time I have played recently I did notice that I still have yet to fall victim to a HO. This is certainly a situation where the META has been influenced by the player base.

A question for everyone:

Do you think that a large majority of what can be considered "problems" with the game are a symptom of players not driving a change in the META?
« Last Edit: October 22, 2020, 04:08:55 PM by StokesAk »
Strokes

Offline guncrasher

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Re: A returning players thoughts on the game
« Reply #27 on: October 22, 2020, 04:58:10 PM »
dude, i don't even know how to use trim, now i have to learn meta, what's next forcing me to use rudders, little circle in front to aim?

semp
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Offline Shuffler

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Re: A returning players thoughts on the game
« Reply #28 on: October 22, 2020, 07:25:05 PM »
dude, i don't even know how to use trim, now i have to learn meta, what's next forcing me to use rudders, little circle in front to aim?

semp

I just make sure the blender works and all is well.
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Offline Cluzig

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Re: A returning players thoughts on the game
« Reply #29 on: October 23, 2020, 11:04:26 AM »
I think the best solution would be for maps with shortened transit times and more critical bases positioned well, less vital bases should be further away forcing one to do it the long way round.
Closer to town GV spawns. But I also had an idea about towable PAK guns with very limited fov and optics. To deploy from the ask would take time and you'd have to hide the half track otherwise 1k icon.