But the strategic value of the radar varies greatly depending on the situation. I can destroy a radar at a base where nothing is happening, and it may have no strategic value whatsoever. I can destroy all the guns at a town, and that may have a much higher strategic value than the radar. There are far too many variables to be able to award points based on strategic value. Awarding points based on structural damage is simply math.
Aces High is a game that is won by strategy, not score. Big numbers are fun, but it is strategy that makes the real difference.