Thanks. Now that we have that cleared up...Any thoughts on the OP?
I just saw I modded your post , must have clicked modify instead of quote.I don't even know what your question is.HiTech
Its to bad that they all seem to find me!
I can see a problem. If ack stops firing when an enemy is withing 600 yards of a friendly, there would be very little risk to vultchers attacking players trying to get airborne to defend the base.
My question is can a modification be added that would stop auto-ack from firing at an enemy if the enemy was within X-distance of an airborne friendly? And if it could be done would you consider it? The reason being that too many have adopted the strategy of running back to base to force a perusing bandit into a reversal. This leads to countless breaking off engagements which is a giant waste of time. The logic being that if the bandit is within 600 yds or so could ack really hit only him and not the friendly? Something tells me in the real war there would be some restraint on firing that close to a friendly plane. This could be incentive, but still with risk for the pursuer to chase if he can get inside the bubble and stay there. If he gets the kill, the ack would open up and bubble is gone. The alternative is don't chase anyone. BOOOOOOOOOOOORRRRRRRRRIIIIIII NNNNNGGG!
Could it be?, yes. will it?, no. HiTech