Author Topic: Turn off Killshooter, or at least modify it  (Read 3152 times)

Offline trogdor

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Turn off Killshooter, or at least modify it
« on: March 27, 2021, 05:25:21 PM »
The current implementation of killshooter (you receive damage if your rounds strike a teammate) doesn't seem to have a positive effect on the game. Lately, it has become common for players to dive in front of teammates who are actively firing on a close bandit. I don't know what the motivation is, but there seem to be many players who purposely wait at a distance for others to engage enemy aircraft, then swoop in to clear teammates' 12 o'clocks; placing themselves squarely in their teammates' fire.
Result: the poacher may well kill the bandit AND his teammate from killshooter damage. Rinse, repeat.
This behavior is unlikely to change overnight. These guys know what they are doing, and will likely continue. Asking them to stop has not helped.

Options:
1) do nothing. let these parasitic clowns continue to ruin the efforts of others.
2) turn off damage from killshooter. at least you won't shoot yourself down when 5'5"Barely  (imaginary callsign) tries to poach.
3) Other ideas?

Does this even bother other folks in the game?
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Offline Devil 505

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Re: Turn off Killshooter, or at least modify it
« Reply #1 on: March 27, 2021, 06:27:36 PM »
Honestly, HTC's killshooter system is the single best system I've seen in any game to prevent/punish team killing.

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Offline shppr01

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Re: Turn off Killshooter, or at least modify it
« Reply #2 on: March 27, 2021, 06:53:16 PM »
Turning off killshooter will be more troublesome. You will then kill the teammate outright. Thus causing arguments that like " Why did you kill me? We are on the same side! I'm going to dog you and kill you back all night! These people who do that have just found a new way to upset the regulars. It pretty much won't stop until the schools open up again!

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Offline hazmatt

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Re: Turn off Killshooter, or at least modify it
« Reply #3 on: March 27, 2021, 06:56:49 PM »
It sounds like he's talking about turning the killshooter off so that you don't take damage and your teammate doesn't take damage. Did I read that right?

Offline DmonSlyr

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Re: Turn off Killshooter, or at least modify it
« Reply #4 on: March 27, 2021, 07:00:52 PM »
Personally I'd be happy if killshooter did no damage to either player. Would help to practice with aiming.  :t
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Offline trogdor

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Re: Turn off Killshooter, or at least modify it
« Reply #5 on: March 27, 2021, 07:29:37 PM »
No damage to either player is what I'm suggesting.
The tradeoff is that everybody behind a bandit will be shooting all the time.
I'm interested to hear if there are any other ideas out there
"It's like watching a bunch of retards trying to hump a doorknob out there."
- Patches O'Houlihan

Offline Nefarious

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Re: Turn off Killshooter, or at least modify it
« Reply #6 on: March 27, 2021, 08:44:37 PM »
It would be nice to have the option for special events.
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline SPKmes

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Re: Turn off Killshooter, or at least modify it
« Reply #7 on: March 27, 2021, 11:08:44 PM »
The one thing I notice about killshooter is that my bullets should do way more damage to an enemy ... I tear apart when I hit a fiendly

Is killshooter set to give more damage?.. have a larger hit bubble?


Offline Oldman731

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Re: Turn off Killshooter, or at least modify it
« Reply #8 on: March 27, 2021, 11:35:46 PM »
It would be nice to have the option for special events.


Isn't there a killshooter on/off switch in the arena setup menus?

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Offline RotBaron

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Re: Turn off Killshooter, or at least modify it
« Reply #9 on: March 28, 2021, 01:27:40 AM »
The one thing I notice about killshooter is that my bullets should do way more damage to an enemy ... I tear apart when I hit a fiendly

Is killshooter set to give more damage?.. have a larger hit bubble?

I have too.

Only thing I can think is difference in distance, but does ~200yds really make that much difference at 600yds out with 20mm cannons?
They're casting their bait over there, see?

Offline Nefarious

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Re: Turn off Killshooter, or at least modify it
« Reply #10 on: March 28, 2021, 05:06:49 AM »

Isn't there a killshooter on/off switch in the arena setup menus?

- oldman

Yes, but I would like to have a setting that damages and kills nobody. I have posted this in the wishlist forum, I called it Killshooter - Bullet Sponge. lol.
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline TequilaChaser

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Re: Turn off Killshooter, or at least modify it
« Reply #11 on: March 28, 2021, 06:53:20 AM »
Back in the early years of AH, the AH community would police itself on this particular issue

Some other options to possibly help these days

1- if a friendly dives infront of another friendly to kill steal,  and causes the friendly they are  killing stealing from to take damage,  should get a system warning if they cause small damage or

1 strike - first time they  causes  friendly to killshooter with  warning that if they do it again they will be png (person-non-grata) and are grounded with a time out for 10, 20, 30 minutes or more! Regardless if they are switching countrys by using the recent "auto  country  switching to help keep sides balanced " option that was added

2 - if they cause 2 (or  3) to kill shoot themselves , they are sent a message that they are grounded for 12 hours or something

Just some thoughts

TC
« Last Edit: March 28, 2021, 06:55:10 AM by TequilaChaser »
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Offline popeye

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Re: Turn off Killshooter, or at least modify it
« Reply #12 on: March 28, 2021, 07:12:28 AM »

1- if a friendly dives infront of another friendly to kill steal,  and causes the friendly they are  killing stealing from to take damage,  should get a system warning if they cause small damage or

1 strike - first time they  causes  friendly to killshooter with  warning that if they do it again they will be png (person-non-grata) and are grounded with a time out for 10, 20, 30 minutes or more! Regardless if they are switching countrys by using the recent "auto  country  switching to help keep sides balanced " option that was added

2 - if they cause 2 (or  3) to kill shoot themselves , they are sent a message that they are grounded for 12 hours or something


So, if Jerk0ff69 deliberately shoots me, I become png and grounded?

Unintended consequences.....   :D

I like the idea of a system message for causing a friendly to take killshooter damage.  As it is, you don't really know that you caused damage to a friendly unless he <cough> "mentions" it.  Instead of a system message, it could be a distinctive "hit" sound.  (Apparently, there is no hit sound from friendly fire.)
« Last Edit: March 28, 2021, 08:16:53 AM by popeye »
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Offline popeye

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Re: Turn off Killshooter, or at least modify it
« Reply #13 on: March 28, 2021, 07:18:15 AM »
Yes, but I would like to have a setting that damages and kills nobody. I have posted this in the wishlist forum, I called it Killshooter - Bullet Sponge. lol.

Or, it could be called, "Killshooter -- Poacher's Dream".   :D

Everyone even near the enemy would be spraying and praying, hoping that they get the lucky hit, with no consequences for shooting the friendly in front of them.
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Offline Lazerr

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Re: Turn off Killshooter, or at least modify it
« Reply #14 on: March 28, 2021, 08:43:06 AM »
It doesn't bother me at all.  I shoot in bursts and will likely either hear or see the friendly between those bursts.

If it gets to the point ever that I feel someone is doing it on purpose,  I'll switch sides, hunt and kill them for a few days, maybe even weeks.   :D