Perk plane bad
Gamey lead computing site good
Lol
I am done here
Eagler
Lets face it, the AH WE fell in love with isnt a game todays players will be looking for, not in the state/availability that it is in now. Proof of that, is easy enough, we have barely over 100 players during prime time on a weekend any more. If it was a top game to todays players we wouldnt be having conversations like this.
So how do you make it more of a game todays players will try, and put some time in to learn? You have to do things that 99% of us who do play would laugh at, free planes in the MA, gamey lead computing sites and stupid amounts of extra ammo. Is it realistic, nope, but this isnt a a scenario setup or FSO we are taking about, its the free-for-all sandbox we play around in where German planes fight German planes and tanks get stopped by trees.
The whole point is to get more players in the air. I seem to remember you saying "If it increases a2a ho or otherwise I am all for it" why not add a few "gamey" things to entice new players to give it a go longer than they do.
Free planes in the MA- half dozen of so of the middle ground planes. Everybody loves free, heck let them earn perk points to to maybe get a Mustang once and a while. Once they get hooked playing and they want other planes they subscribe, or they dont and continue to play with the limited set. Either way we get more players, or they still leave. I really dont see a down side for this.
Gamey lead computing site- We already have it in game, it just needs to be turned on and a bit of code to automatically turn it off after say the first 30 days. One of the hardest things to do in the game is to get hits on a plane. At least with the site on they will have an idea of how much to lead and practice getting those leads more and more EVEN while the site is on. Once off they will KNOW what the lead should be and they will find it much easier after its off. Other than like it is now when they spray and pray, never hit anything (because they think they fire like the lazers in other games) and get frustrated and leave never to be seen again.
Double the rounds with no weight penalty, again gamey, but it helps solve one of the biggest issues for new players, getting hits. This one should also be turned off after a set time.
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What these things do is make it "easier" for new players to play the game, to work out the kinks, and get to the "fun" of playing the game. None of it would hurt how the game is played now. A good marksman will still be able to knock a newbi out of the sky with a single burst of their Yaks cannons

It wont give the newbi any real advantage because once it becomes an advantage the game will turn it off and they will be back to the same playingfield as the rest of us are.
Standing pat isnt doing anything, numbers are still low and at times looks like they are dropping more. Making changes like this could bring in new players, and as you said "If it increases a2a ho or otherwise I am all for it"