Yup. I'm in agreement with this. But hitech is too scared. However we forget that what really matters is players in the game. More players brings more fights and thus more players playing. It's a chain reaction. That amount of money Hitech would make in 2 months off $50 to play forever while still having the 15$ a month free would allow him to buy a commercial and make the game even bigger. Risk reward?
Getting people to subscribe to this game after 2 weeks is very challenging, that's why there is such a big difference in the vets to new players ratio. It's very hard to get people to subscribe after 2 weeks without a quick play arena for them to get into action quickly. I probably wouldn't have stuck around if it wasn't for H2H to be honest because it took forever to find a find some action even back in 2005 with these far flights.
Games like Battlefield and IL2 that sell fixed cost products and then allow permanent online play for free are able to make that successful for two main reasons:
1. They produce a product of sufficient quality and appealing to a broad enough audience that they can make profit based on volume. AHIII might have less that 1000 durable users at this pount. IL2 sells hundreds of thousands (millions?) of copies each release. Software is a unique profit in that there is very little Cost of Goods Sold. You just keep copying and reselling it.
2. They have a continuous product release cycle. Each new version gets sold again. Constant new content, new versions. You can still play the old game all you want, but there is a trend to always be buying the new version so there is a constant revenue stream to justify and fund new development.
3 Original IL-2 Sturmovik series
3.1 IL-2 Sturmovik
3.2 IL-2 Sturmovik: Forgotten Battles
3.2.1 IL-2 Sturmovik: Forgotten Battles - Ace Expansion Pack
3.2.2 IL-2 Sturmovik: Forgotten Battles - Gold Pack
3.3 Pacific Fighters
3.4 Pe-2 Peshka
3.5 Sturmoviks over Manchuria
3.6 IL-2 Sturmovik: 1946
3.7 IL-2 Sturmovik: Birds of Prey
4 IL-2 Sturmovik: Cliffs of Dover
5 IL-2 Sturmovik: Great Battles
5.1 IL-2 Sturmovik: Battle of Stalingrad
5.2 IL-2 Sturmovik: Battle of Moscow
5.3 IL-2 Sturmovik: Battle of Kuban
5.4 IL-2 Sturmovik: Battle of Bodenplatte
5.5 IL-2 Sturmovik: Battle of Normandy
5.6 IL-2 Sturmovik: Flying Circus
5.7 IL-2 Sturmovik: Tank Crew
Frankly, I don't think HTC can compete with that output cadence.
Allowing a one time buy of AHIII would certainly cannibalize his already dwindling user base.
I don't think releasing a AH4, AH5, AH6 is possible at a rate to make up the difference by upselling.
What I think would work is to use the previous version as a onramp with a one time purchase that might generate so development funds and maybe bring in traffic that might could be upsold to AHIII for subscription. I doubt that would cannibalize AHIII. If your current game can't compete against one released5-6 years ago, then you should ask what you've been doing for 6 years. I suggested this a while back:
https://bbs.hitechcreations.com/smf/index.php/topic,400743.msg5311240.html#msg5311240You might could lure back some old times to play AHII for old times sake without subscription entanglements. You could release it on Steam getting another bite at the exposure apple. You could generate some income to get more work done on AHIII.
Assuming that the source code hasn't been just lost.