So This issue of unplayable framerates in FSO and scenarios came up the beginning of the year, previous post
https://bbs.hitechcreations.com/smf/index.php/topic,402601.0.html. I pulled my hair out for a few months trying to figure it out then it just disappeared. Well last Friday during FSO terrible framerates came back.
I set up an offline cloud test and found '10 Cumulus Mediocris' is the culprit. Using any other cloud type FPS was between 50-90 depending on type and where I was in relation (flying inside them usually gave me worst FPS) but all were playable. #10 dropped it to 0-3FPS if I looked in certain directions, just like during FSO. I've already asked the FSO CM if he can avoid this cloud type. Just wondering if anyone has had similar issues and knows a fix?
I tested using a small map I built a couple years ago. In ahclds I created a single front that covered most of the map, selected the first cloud type on the list, saved weather, opened ahedit and hit build. Then I launched the map in offline practice and took a Spit XVI to fly around the clouds, then closed AH and repeated with the next cloud type on the list. I used fpsVR to check my FPS and GPU/CPU usage. All in game graphics settings were turned down/off except for aircraft skins. Only change between tests was the cloud type.
my system :
HP Reverb G2
AMD Ryzen 5 5600X
AMD Radeon RX 5700 XT
32GB Ram
TL;DR '10 Cumulus Mediocris' cloud type destroyed my FPS in FSO last Friday. Anyone else notice issues?