I’ve been watching it for a ~year (when I’m in the MA and it’s up) and yesterday was the longest I’ve seen it up a WHOLE 21 hours!
Rooks were very close to winning it for several hours (only needed 2 Knight bases), then Bishops had about 10+ extra players that logged in and/or changed sides. In 2 hours Bishops went from having the least amount of fields to winning the war.
Many good suggestions have been made to keep this map from being rolled so easily, they only need to be implemented. For instance, adding a few more bases to each side that are isolated. Easy fix(s) to please the majority that want this map’s short transit time to find good fights.