Author Topic: H2H Combat is running again  (Read 1910 times)

Offline Easyscor

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H2H Combat is running again
« on: December 06, 2021, 03:01:35 PM »
I've put up the combat terrain again. It seems to be stable, as in not dropping off the host this time.
The expectation at the moment is that I'll keep it running through December and into early January. After that, we'll see if it's used or not.

I've started a winter version of this 1x1 field layout with my default winter GV skins but I have no deadline for completing it. I'll post here when it's available on the host.

In case someone wants to use/host this terrain with as little hassle as possible, I'll post the current script I use each time I put it up as a Custom Arena.
Since the Host randomizes the countries each time it loads a terrain, the script I use fixes this as well as setting other variables.
Easy in-game again.
Since Tour 19 - 2001

Offline Easyscor

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Re: H2H Combat is running again
« Reply #1 on: December 06, 2021, 05:10:13 PM »
Scripts work off-line as well as on-line when you host.

Scrips can be run using the clipboard GUI.
Optons/Arena Setup/CM Tools/Scripts/[select filename from list]
This method pulls the file from the scripts folder:
C:\Hitech Creations\Aces High III\scripts\[file]
    Place your script files in there.


They can also be run using the dot command,
.script scripts\[filename]
The folder, scripts must be included, same type of thing as the dot command for the motd.
The filename must be the same in the dot command as on the hard drive, including the file extension, .txt

Copy from the line of '='s to the bottom. Paste into notepad and save as directed above.

==========================================================================
~  RUNNING SCRIPT combat00.txt  (your filename note, did you run the right script?)

~  SET COUNTRIES TO ORIGINAL TERRAIN BUILDER'S ORDER
.reset 1 2 3

~  SET FIELDS TO PROPER COUNTRIES
  (.sfield [field][country] .reset already fixed these so inactivated)
~  .sfield 1 1
~  .sfield 2 2
~  .sfield 3 3
~  .sfield 4 3

~  MOVE YOU TO BISH
.country 1
~  MOVE YOU TO FIELD 1
.move 1
~  SET VOICE CHANNEL 5 TO CHANNEL 223
.radio 5 223

~  LOAD MOTD
.setmotd motd\combatH2H.txt

~  DISABLE ALL PLANES EVERYWHERE
.dplane 0 0
~  .eplane 0 0 would enable every plane everywhere.

~  ENABLE PLANESET  .eplane [plane number] [field number|0] {binary country mask}
                        BINARY MASKs: Bish=1 Knit=10 Rook=100 all=111 etc
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   If the ride name shows, it loaded successfully
~    ACTIVATE Spitfire Mk IX #3 at all Bish & Knit fields
.eplane 3 0 11
+  Spitfire Mk IX
.eplane 4 0 11
+  B-17G
.eplane 13 0 11
+  B-26B
.eplane 14 0 11
+  Bf 109F-4
.eplane 15 0 11
+  Bf 109G-2
.eplane 16 0 11
+  Bf 109G-6
.eplane 18 0 11
+  Spitfire Mk V
.eplane 20 0 11
+  C.202
.eplane 22 0 11
+  Typhoon IB
.eplane 31 0 11
+  Ju 88
.eplane 32 0 11
+  Lancaster III
.eplane 35 0 11
+  TBM-3
.eplane 38 0 11
+  SeaFire
.eplane 51 0 11
+  Il-2
.eplane 53 0 11
+  M-8
.eplane 56 0 11
+  Hurricane Mk IIC
.eplane 57 0 11
+  Hurricane Mk IID
.eplane 60 0 11
+  Bf 110C-4b
.eplane 61 0 11
+  Spitfire Mk I
.eplane 62 0 11
+  Bf 109E-4
.eplane 63 0 11
+  Hurricane Mk I
.eplane 64 0 11
+  Bf 110G-2
.eplane 66 0 11
+  Boston III
.eplane 67 0 11
+  F4F-4
.eplane 69 0 11
+  A-20G
.eplane 70 0 11
+  D3A1
.eplane 72 0 11
+  A6M2
.eplane 73 0 11
+  P-40E
.eplane 74 0 11
+  P-40C
.eplane 77 0 11
+  Ju 87D-3
.eplane 80 0 11
+  B-24J
.eplane 82 0 11
+  P-38G
.eplane 88 0 11
+  Jeep
.eplane 92 0 11
+  B-25C
.eplane 94 0 11
+  P-39D
.eplane 101 0 11
+  I-16
.eplane 102 0 11
+  Brewster B-239
.eplane 109 0 11
+  M4A3(75)
.eplane 116 0 11
+  A6M3
.eplane 120 0 11
+  Panzer IV F
.eplane 126 0 11
+  Sea Hurricane Mk I
.eplane 127 0 11
+  He-111
.eplane 128 0 11
+  Ki-43-II

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   SET UP ARENA VARIABLES 0004248E
>  Protect Objects
>  KillShooter
>  Perks Disabled
>  Ditches & Bail score Kill
>  GMS6.10
>  Flight Reconnect

.vset ArenaFlags 271502

   DISABLE STRAT
.vset StratFlags      17
.vset BadWordFilterCnt 2
.vset ManuverKillRange 6000

   PLAYER & ROOM cfg

   EXTERNAL BOMBER + CM-EYE
.vset ViewModeFlags      34
.vset CommunicationFlags  0
.vset ChangeCountryTime   0

   10 MILE RANGE CHANNEL
.vset RangeChannelRange   52800

   EXIT FROM ALL BUT PLANES
.vset ExitWhileMoving   508

   GENEROUS AMMO
.vset PlaneGunAmmoMult    1.25

   GENEROUS FUEL 1.0
.vset FuelBurnRateMult    1

   Smoke+Calibration+WW2 planes
.vset FlightModeFlags    5184
.vset EnemyMidAirsOn        1
.vset FriendlyMidAirsOn     0

   COUNTRIES CAN JOIN+FLY
.vset CountryFlags[0] 3
.vset CountryFlags[1] 3
.vset CountryFlags[2] 0

   BASE WARNING
.vset WarningFlags[0] 15
.vset WarningFlags[1] 15
.vset WarningFlags[2] 15

   RADAR
.vset RadarMode[0] 241727
.vset RadarMode[1] 241727
.vset RadarMode[2]     0
.vset RadarAlt       200
.vset SectorCounterAlt     300
.vset SectorCounterRange   63360
.vset TowerBasedRadarRange 39600
.vset RadarUpdateRate      2

   WEAPON LETHALITY
.vset PlaneGunLethality[0]   1
.vset PlaneGunLethality[1]   1
.vset PlaneGunLethality[2]   1
.vset WeaponLethality[0]     1
.vset WeaponLethality[1]     1
.vset WeaponLethality[2]     1
~  Field ack set VERY HIGH to prevent vultching. You might want to change it.
.vset GroundAutoLethality[0] 20
.vset GroundAutoLethality[1] 20
.vset GroundAutoLethality[2] 20
.vset DownTimeMult 1

   H2H  FOG
.vset FogHiFarMiles  8.000000
.vset FogHiNearMiles 0.250000
.vset FogLoAltFeet 600.000000
.vset FogLoFarMiles  6.00000
.vset FogLoNearMiles 0.010000

~  We don't have opacity, but the distance
    between the fog values seem to spread out
    the density somewhat accomplishing the same.
~  A little fog helps keep buildings from
    popping in and out on lowend system settings.
~  FogHi
    From space to the ground
    A uniform solid curtain shaped like a
    breaking wave around viewer.
~  FogLo
    General ground Haze, from near radius pt. to FogLoFar
~  FogLoAltFeet
    I like 200-300 ft. AGL. Spread out for opacity
~  Obscuring fade starts here
    FogLoNearMiles 0.250000
~  Impenetrable distance of low fog
    FogLoFarMiles  6.00000

   TIME - ALWAYS HIGH NOON
.time 12 00 0

   TERRAIN CHANGE - ARENA SHUTDOWN
.vset DaysTilTerrainChange 30

   WIND
.wind 4000 0 127 -127

   BASE WARNING
.vset FighterWarningRange 5280
.vset VehicleWarningRange 7500

P l a n e s - Useful list for other setups
1_P-51D
2_Bf 109K-4
3_Spitfire Mk IX
4_B-17G
5_C-47A
6_La-5FN
7_Chute
8_N1K2
9_Gunner
10_Fw 190A-8
11_C.205
12_F4U-1D
13_B-26B
14_Bf 109F-4
15_Bf 109G-2
16_Bf 109G-6
17_F4U-1C
18_Spitfire Mk V
19_P-38L
20_C.202
21_M-16
22_Typhoon IB
23_Panzer IV H
24_Fw 190A-5
25_Yak-9U
26_A6M5b
27_M-3
28_P-47-D40
29_P-47-D25
30_Ostwind
31_Ju 88
32_Lancaster III
33_empty
34_F6F-5
35_TBM-3
36_PT Boat
37_Ship Gunner
38_SeaFire
39_Tempest
40_Ar 234
41_Ta 152H
42_Fw 190F-8
43_La-7
44_Yak-9T
45_Fw 190D-9
46_P-51B
47_P-47-D11
48_Ki-61
49_LVTA4
50_LVTA2
51_Il-2
52_Me 262
53_M-8
54_F4U-1
55_F4U-4
56_Hurricane Mk IIC
57_Hurricane Mk IID
58_Mosquito Mk VI
59_Ki-67
60_Bf 110C-4b
61_Spitfire Mk I
62_Bf 109E-4
63_Hurricane Mk I
64_Bf 110G-2
65_Spitfire Mk XIV
66_Boston III
67_F4F-4
68_FM2
69_A-20G
70_D3A1
71_SBD-5
72_A6M2
73_P-40E
74_P-40C
75_Me 163B
76_Tiger I
77_Ju 87D-3
78_B5N2
79_Ki-84-Ia
80_B-24J
81_T-34/76
82_P-38G
83_P-38J
84_P-47N
85_Bf 109G-14
86_Spitfire Mk VIII
87_Spitfire Mk XVI
88_Jeep
89_empty
90_F4U-1A
91_Sherman VC
92_B-25C
93_B-25H
94_P-39D
95_P-39Q
96_Wirbelwind
97_SdKfz 251
98_T-34/85
99_empty
100_empty
101_I-16
102_Brewster B-239
103_P-47M
104_empty
105_Dr.I
106_F.2B
107_F.1
108_D.VII
109_M4A3(75)
110_M4A3(76)W
111_Mosquito Mk XVI
112_empty
113_Panther G
114_G4M1 Betty
115_B-29
116_A6M3
117_empty
118_Tiger 2
119_P-40F
120_Panzer IV F
121_P-40N
122_M-18
123_Fi 156
124_Me-410
125_Ju-87G-2
126_Sea Hurricane Mk I
127_He-111
128_Ki-43-II
129_Jagdpanzer 38 (t)
130_Jagdpanzer IV/70
131_Jagdpanther
132_Yak-3
133_Yak-7b
134_Tu-2S
// DONE
« Last Edit: December 06, 2021, 05:11:44 PM by Easyscor »
Easy in-game again.
Since Tour 19 - 2001

Offline Easyscor

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  • Posts: 10899
Re: H2H Combat is running again
« Reply #2 on: December 11, 2021, 04:47:15 PM »
My apologies to anyone frustrated over the town buildings being indestructible.
They are fixed now as well as the rollingstock at the railyards.

The skyscrapers are indestructible by design. I don’t know why, but unfortunately the live trains are also indestructible.
Please be gentile with my sheep, they suffer heartburn.
Easy in-game again.
Since Tour 19 - 2001

Offline Easyscor

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  • Posts: 10899
Re: H2H Combat is running again
« Reply #3 on: January 03, 2022, 12:52:11 PM »
As there are rarely more than 2 active players in the room, I've reduced the field ack to 2 times MA standard. My thinking is that no one is content with shooting at shacks when given the option of going after something shooting back. I will adjust the downtime for the ack going forward if I notice it looks necessary.

The rook fields were still getting scrambled so removing the comments from the .field lines in the script was necessary to fix that.

As intended, I do see some new players from time to time.

 :salute
Easy in-game again.
Since Tour 19 - 2001

Offline Easyscor

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  • Posts: 10899
Re: H2H Combat is running again
« Reply #4 on: March 05, 2022, 05:58:12 AM »
Update

The room has been up for ~90 days and now occasionally sees 3 players (not counting me) for ~45 min. at odd times.

The script above has changed over time to accommodate the rooms players.
Easy in-game again.
Since Tour 19 - 2001