Author Topic: Sunday Night Miniwar --SEA2 12/26/21 8pm EST  (Read 580 times)

Offline captain1ma

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 14352
      • JG54 website
Sunday Night Miniwar --SEA2 12/26/21 8pm EST
« on: December 22, 2021, 07:27:09 PM »
Sunday Night Mini War

8pm EST in the SEAII



All players are Welcome, but we have limitations

Looking for Pilots and Tankers! only ask to keep sides EVEN!

please bear in mind, this is all an experiment!!

everything is subject to change!!

***Ive removed the mosquito and the 110 and replaced with the BostonIII***

Terrain AVAberl1

Bases A11 vs A30

***3 bridges this week**

planeset

Allies:
Spit1
Hurri1
Boston III -- single bomber full load
C47
M4-75, may be changed to 76 if it doesnt work out right
M8
M3
Jeep

Axis:
BF109E-4
Boston III -- single bomber full load
JU52(sub C47)
Panzer F
M8
M3
Jeep

Objective:
Capture the other sides bas.
it will be a basic capture the flag setup

will start with fog
AAA- 1X like MA
fule burn-1.0

common vox to Admin 223

all comments and suggestions welcome

Offline captain1ma

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 14352
      • JG54 website
Re: Sunday Night Miniwar --SEA2 12/26/21 8pm EST
« Reply #1 on: December 26, 2021, 04:08:59 PM »
dont forget the mini war tonight

Offline decoy

  • Nickel Member
  • ***
  • Posts: 419
      • Clay Mercer on the web
Re: Sunday Night Miniwar --SEA2 12/26/21 8pm EST
« Reply #2 on: December 26, 2021, 06:27:05 PM »
You should activate the Storch for resupply of vehicles.  Just my opinion.
Rule #1 Don't sweat the small stuff
Rule #2 It's all small stuff.
Rule #3 What doesn't kill you, makes you stronger.  Except redheads, they just kill you.

Offline captain1ma

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 14352
      • JG54 website
Re: Sunday Night Miniwar --SEA2 12/26/21 8pm EST
« Reply #3 on: December 26, 2021, 08:34:20 PM »
i didnt see this until too late. i will next week. thanks to everyone for coming in tonight. had a great time. ended up a tie. see ya all next week.

Offline decoy

  • Nickel Member
  • ***
  • Posts: 419
      • Clay Mercer on the web
Re: Sunday Night Miniwar --SEA2 12/26/21 8pm EST
« Reply #4 on: December 26, 2021, 09:20:46 PM »
I had a blast tonight.  I actually rtb'd twice instead of getting shot down, once in a fighter and once in a bomber. Normally on Sunday nights I'm in a training session with SIK1, but we took a break for the holidays.  I killed a few targets at the enemy field, but mostly I just got blown out of the sky.

It happens.
Rule #1 Don't sweat the small stuff
Rule #2 It's all small stuff.
Rule #3 What doesn't kill you, makes you stronger.  Except redheads, they just kill you.

Offline captain1ma

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 14352
      • JG54 website
Re: Sunday Night Miniwar --SEA2 12/26/21 8pm EST
« Reply #5 on: December 27, 2021, 10:33:32 AM »
to everyone: i was asked about the base taking. ive reduced the bases down to 50% to need to capture it.

so for the small airbase its probably its probably all the guns, and a couple hangers. i can test it out and see what happens and let you all know for sure.

that might help adjust the planeset too.

Offline trap78

  • AvA Staff Member
  • Nickel Member
  • ***
  • Posts: 712
Re: Sunday Night Miniwar --SEA2 12/26/21 8pm EST
« Reply #6 on: December 27, 2021, 10:45:03 AM »
After flying this several times, here some observations and suggestions:
Plane set Allied:
Spit I
P-40C
Boston III
IL-2 Type 3
C-47

Plane set Axis:
Bf 109E-4
Ju 87D-3
He 111H
Ju 87G-2
C-47

GV's seem fine; without the Wirble or Ostwind just the M16
Disable manned ack with auto ack set to around 0.5 or 0.6

I thought A4 to A12 worked best, with A3, A5 and A13, A33 for support. It's about a 2 -3 minute flight from  4 to 12 and that isn't enough time for a level bomber to climb out, line up on target, calibrate and drop. The short flight time between fields makes them easy to cap so when you do roll a bomber, you may not even have time to climb out before getting bounced. Attack and bomber drivers will be happier if they have some time / distance to set up a decent run.

Tone down the radar a bit. Right now everyone can see everyone the minute they spawn. I'd suggest a TowerBasedRadarRange of 9000 with bomber and fighter warning ranges to match.

Clarity on the requirements for base capture since it's different than the MA and there is no town in play.

Consider the idea of seeing which side can establish the strongest position on the opposite side of the river in a set amount of time, not just capture a single field then reset.

I'm having fun with this and think it's an interesting idea with lots of potential. All of this is meant only as ideas and constructive critique.
 :salute