First, I must admit I haven't thought these ideas fully through, and even if I did, my own biases would probably color my conclusions anyway. That said, here is a brain dump of some game play ideas that have been rattling around in my head, some for years, and finally spilled out this morning. Some are probably not mine originally, but I liked them and jotted down a reminder. Not to be taken as 'Wish list' fodder, unless some actually seem like really good ideas. So, presented for your amusement, a list of possible changes to AH Melee Arena gameplay:
Aces High Gameplay ideas- Add a 4th country (Kings?). When one country captures more than 50% of another country's bases, the first country 'surrenders' and all fields are assigned to the conquering country. The defeated country's players are randomly reassigned to one of the remaining countries (but NOT to the conquering country).
- Have all small AFs and VBases neutral and 100% destroyed at start of map. Players must capture and supply ('build') in order to make these bases useable.
- Keep an 'Aircraft Available' count by a/c model at each field. If an a/c which spawned at a field does not return to the same field, the available count for that model is reduced by one. Ferry flights can be accomplished by flying a particular aircraft model from another friendly field (similar to resupply). Successful landing increases that model A/C 'available' count at the field by 3, up to the initial level.
- Add freighter convoys which follow set paths to ports, anchor offshore while one goes into port and unloads. Destroyable /sinkable. Add crane structures to port docks.
- Add submarines docked in some ports as valid targets.
- Add more RRs with marshalling yards and warehouses as bomber targets.
- Heavy bombers should not be available at small fields. Medium, Large, and Huge airfields only.
- Allow a player to 'JOIN' a C-47, Jeep or M3 but becomes a paratrooper/soldier. Give them a tommy gun instead of pistol.
- Allow external view on GVs.
- When using zoom view in a GV from command position, use 'binoculars' type view:

- Allow exit/reentry of GVs and give player 'binoculars' view when using zoom.