Author Topic: Lots of Talk  (Read 3596 times)

Offline RichardDarkwood

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Lots of Talk
« on: August 12, 2022, 06:40:00 AM »
Been a whole lot of talkin goin on about Dale needs to do this, Dale needs to do that. New aircraft and update the game



I was browsing the Oculus app for this new WW2 pacific game when I came across a game called

War Online: Pacific

Which is made by Hitech Creations and was released in 2019. What was really interesting is that you can touch the controls inside the cockpit.


And it is FREE.99
A yappy back seater like Jester wasn’t popular or fun to fly with, more of an unnecessary distraction than anything else---Puma44

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Offline DmonSlyr

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Re: Lots of Talk
« Reply #1 on: August 12, 2022, 07:32:55 AM »
Been a whole lot of talkin goin on about Dale needs to do this, Dale needs to do that. New aircraft and update the game



I was browsing the Oculus app for this new WW2 pacific game when I came across a game called

War Online: Pacific

Which is made by Hitech Creations and was released in 2019. What was really interesting is that you can touch the controls inside the cockpit.


And it is FREE.99

Well, I do wish Dale would take off a couple of maps like CraterMA and Buzzkill. Or atleast switch the rotation of maps. Last week, we had Buzzkill on for 3 days going into Friday night. Only 80 players max on Friday evening. Then, the next map is CraterMA, it stays up all weekend for 4 days. I saw maybe 70 players logged in the entire time when I got to play. Not sure how many total logged during primetime, but I recon maybe 85. When I logged, there were no fights on the map, planes spread out all over the place and I'd have to fly 25 miles just to fight a couple of red guys who would probably end up ganging me anyway or running and not re-upping. It's so obvious to me when I see low #s that is mainly due to the map and fights on that map. When these maps come on weekends and we don't even break 100, that's when I know people don't like to play on these maps because there isn't big action.

Now, with the other game, IMO, I wish they had worked more on AH than spent putting this other game together. Or made this game an offshoot of AH like H2H use to be. Atleast it would have kept players in AH. I always saw it as a trainer style flight arcade for younger players to learn air combat. It is a sorta smaller combat situation than AH with more stall controls. Atleast from what I've heard. The thing about it is, most players who fly AH aren't going to switch to that, and players who tried it are probably off playing WT instead. There are still things like the tempest cockpit in AH that need updating. There are still things to work out in AH. I feel that HTC spent a lot of time trying to make Match Play into this big thing, when it just made it more convoluted and harder than what it should have been.some of the concepts like airspawns and quick duel spawns are cool. But why not just have that, remove the AI, add some directions and bring back the furball area without the AI. Remove all of the scoring crap and just open it for free combat. That could have basically been the entire new game that was made. Just sometimes I feel like things were made more complicated than they should have been, and with the new game, it took attention of AH and on the new game, which isn't really what a lot of AH players were expecting. I think it all should have just stayed in AH as a separate module of the game that was FTP, and it would have encouraged those players to try the MA one day. Just my thoughts on this.
« Last Edit: August 12, 2022, 07:36:02 AM by DmonSlyr »
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Offline Eagler

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Re: Lots of Talk
« Reply #2 on: August 12, 2022, 08:08:48 AM »
It is what it is

Eagler
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Offline The Fugitive

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Re: Lots of Talk
« Reply #3 on: August 12, 2022, 03:34:02 PM »
Well, I do wish Dale would take off a couple of maps like CraterMA and Buzzkill. Or atleast switch the rotation of maps. Last week, we had Buzzkill on for 3 days going into Friday night. Only 80 players max on Friday evening. Then, the next map is CraterMA, it stays up all weekend for 4 days. I saw maybe 70 players logged in the entire time when I got to play. Not sure how many total logged during primetime, but I recon maybe 85. When I logged, there were no fights on the map, planes spread out all over the place and I'd have to fly 25 miles just to fight a couple of red guys who would probably end up ganging me anyway or running and not re-upping. It's so obvious to me when I see low #s that is mainly due to the map and fights on that map. When these maps come on weekends and we don't even break 100, that's when I know people don't like to play on these maps because there isn't big action.

Now, with the other game, IMO, I wish they had worked more on AH than spent putting this other game together. Or made this game an offshoot of AH like H2H use to be. Atleast it would have kept players in AH. I always saw it as a trainer style flight arcade for younger players to learn air combat. It is a sorta smaller combat situation than AH with more stall controls. Atleast from what I've heard. The thing about it is, most players who fly AH aren't going to switch to that, and players who tried it are probably off playing WT instead. There are still things like the tempest cockpit in AH that need updating. There are still things to work out in AH. I feel that HTC spent a lot of time trying to make Match Play into this big thing, when it just made it more convoluted and harder than what it should have been.some of the concepts like airspawns and quick duel spawns are cool. But why not just have that, remove the AI, add some directions and bring back the furball area without the AI. Remove all of the scoring crap and just open it for free combat. That could have basically been the entire new game that was made. Just sometimes I feel like things were made more complicated than they should have been, and with the new game, it took attention of AH and on the new game, which isn't really what a lot of AH players were expecting. I think it all should have just stayed in AH as a separate module of the game that was FTP, and it would have encouraged those players to try the MA one day. Just my thoughts on this.

Thats what it was, strickly fighters on a pacific map I think with AI

Offline 100Coogn

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Re: Lots of Talk
« Reply #4 on: August 12, 2022, 04:12:35 PM »
This game is dead.  Some of you old timers refuse to accept it.
I would even put money on new players vs players that have passed away are not in your favor.

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Offline Max

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Re: Lots of Talk
« Reply #5 on: August 12, 2022, 04:32:11 PM »
I want my $3,588 back.  :furious

Offline RichardDarkwood

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Re: Lots of Talk
« Reply #6 on: August 12, 2022, 05:22:29 PM »
This game is dead.  Some of you old timers refuse to accept it.

Coogan

This game is all that some of them have left.
A yappy back seater like Jester wasn’t popular or fun to fly with, more of an unnecessary distraction than anything else---Puma44

https://www.twitch.tv/hounds_darkwood
CO--The Bad Guys

Offline 100Coogn

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Re: Lots of Talk
« Reply #7 on: August 12, 2022, 07:59:19 PM »
This game is all that some of them have left.

That's kinda sad.

Coogan
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline Shane

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Re: Lots of Talk
« Reply #8 on: August 12, 2022, 08:09:11 PM »
That's kinda sad.

Coogan
 

Say the guys who apparently only have this bbs to hang on to.   :rofl
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline 100Coogn

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Re: Lots of Talk
« Reply #9 on: August 12, 2022, 08:18:55 PM »
 

Say the guys who apparently only have this bbs to hang on to.   :rofl

Whatever helps you sleep at night.

Coogan
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline 1ijac

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Re: Lots of Talk
« Reply #10 on: August 12, 2022, 08:42:27 PM »
I enjoy logging into game and never find it hard to find action... Shrugs     

"One-Eye"

Offline Tig

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Re: Lots of Talk
« Reply #11 on: August 12, 2022, 08:44:06 PM »
I enjoy logging into game and never find it hard to find action... Shrugs   

Same!
Turn n' Burn!

Offline Peanut1

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Re: Lots of Talk
« Reply #12 on: August 12, 2022, 11:52:07 PM »
Same!
the novelty of doing loops hasn't worn off yet. Give it a few more months. Lol

Offline Eagler

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Re: Lots of Talk
« Reply #13 on: August 13, 2022, 07:15:13 AM »
I enjoy logging into game and never find it hard to find action... Shrugs   

I do it daily for about an hour and do enjoy most evenings

KOTH tonight!

Eagler
"Masters of the Air" Scenario - JG27


Intel Core i7-13700KF | GIGABYTE Z790 AORUS Elite AX | 64GB G.Skill DDR5 | 16GB GIGABYTE RTX 4070 Ti Super | 850 watt ps | pimax Crystal Light | Warthog stick | TM1600 throttle | VKB Mk.V Rudder

Offline Shane

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Re: Lots of Talk
« Reply #14 on: August 13, 2022, 08:31:11 AM »
Hey Peanut, remember last Oct after I had first returned after years' of absence?   And how loud on ch200 I was? And how we got into some weewee measuring because you (and others) had no real clue or recollection about who I am?  :old:

Yeah, that.  Do you remember claiming that I would never beat your (specifically ftr) rank?  I do.  I even kept a screen shot of your stats that month.   :noid



I didn't feel the need to accept that challenge for a reason...  :neener:



Feel free to come back and try and beat my fighter rank.  I earned mine under much more challenging conditions than you.

lol.  :ahand


the novelty of doing loops hasn't worn off yet. Give it a few more months. Lol
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.