In Battlefield, they had a nice map voting feature that could be turned on by server admin.
During a war on a current map, you could submit a vote for the upcoming map.
I could see something like this working well in AH.
At logon a notice, or periodically an arena msg:
“Vote for the next map in rotation:
1. Buzzsaw,
2. CraterMA
3. NDIsles
4. etc….”
Players could vote with a dot command: “.votemap 3”.
This would have several advantages:
1. It would solve a lot of the map whining. At the very least it weakens the argument against any map with the fact that it was what the active players wanted. If they never want to play Buzzsaw again, they don’t have to vote for it. If they want to play NDIsles 50 times in a row, fine. Let them. If they didn’t vote, then they can take what ever the ones who did, prefer.
2. It seems like it would be a reasonable straight forward feature. No 3D modeling or art assets needed. Just some logic processing which would be HT’s prime zone.
3. It is also a very interesting way to get direct feedback on which maps truly are liked or disliked. It is then worth looking at what the differences are. Could be a really good hard feedback signal for map makers.
4. It is equitable. One player one vote. It gives you a cleaner view of the player base desire than being swayed by a louder voice on channel or forum. Noones voice would be any louder than anyonelse’s. They just get their one vote.
It would be hard to argue that wouldn’t be fair.
If you don’t vote then you must not care.
If you did vote, you may not get your choice, but are faced with the fact that it was not what the
majority of other players wanted.
If you have 7 maps and they all suck but one, there is no gain in forcing players to play a map they don’t want to. For their own good? It’s not like making a kid eat their vegetables.