I don't know what game you guys were playing. Yesterday I was playing Aces High III and had a blast. I was playing about midday, Pacific time. Numbers weren't real high, but we had a bunch of good fights, and captured some bases.
I had to log off for a few hours, but came back on about 7:30 Pacific to a new map. Again we had a number of good fights. I helped save a couple of bases, and helped capture a couple of bases, and spread bullets all over the sky. Over all it was a good day.
Mongoose you actually prove the point I'm trying to make.
The point being that maps really don't make any difference to those that love the war thing.
Looking at your scores it's evident that you play in the war that never ends. That and you don't spend a lot of time playing.
You have 37 sorties this tour with 20 sorties in a fighter. Of those you landed 17 in a P38L. That tells me they are jabo sorties in the war, and you take zero chances.
That's fine, you enjoy that war and maps really don't make any difference. Rolling a base is the same on all the maps.
But what I do, maps make a huge difference. It's Sunday late morning with the crater map. Currently 30 people are playing. THIRTY.
i'm here for the fight win or lose. Try and find a fight with 30 people playing. Those playing are prolly rolling bases. Smaller maps confine the player census to a smaller area. With that the chances of an actual fight.
I see the drop off with the larger maps EVERY time.. I play a lot. 354 sorties so far this tour. 98% in air to air fights. One on ones, two on twos, 7 on 7's. I die a lot. But I'm not about score...
I'm about that great fight that makes this game what it is. Edge of your seat fight where you might not live but that 1 minute of flight makes it all worth it.
Smaller maps work very well in setting the stage for fights while it really doesn't make a difference if your fighting the war that never ends.
So enjoy your war, smaller maps won't make a difference for you.
But for the fighters in this game it makes a big difference.
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