Author Topic: 3 second delay to end sortie after firing  (Read 3924 times)

Offline haggerty

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3 second delay to end sortie after firing
« on: September 27, 2022, 09:13:54 AM »
Will stop anti-air vehicles from being like manned guns, they have the ability to kill attackers without any risk to themselves since they can tower just before bombs hit even if not on concrete. 
They can still tower if they want to avoid combat and choose not to fire.

Offline Devil 505

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Re: 3 second delay to end sortie after firing
« Reply #1 on: September 27, 2022, 01:24:35 PM »
+1 but I'd make the time even longer. 10 seconds seems good.

Also, I'd make a trigger pill reset the counter. No more shooting until the last moment before tower.

Make these cowards fight or leave.
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Offline Slade

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Re: 3 second delay to end sortie after firing
« Reply #2 on: September 29, 2022, 06:27:38 AM »
+1
-- Flying as X15 --

Offline Tig

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Re: 3 second delay to end sortie after firing
« Reply #3 on: September 29, 2022, 06:41:29 AM »
+1
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Offline waystin2

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Re: 3 second delay to end sortie after firing
« Reply #4 on: October 12, 2022, 07:29:44 AM »
Kill VH.  They will not come back for 15 mins.
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Offline Chris79

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Re: 3 second delay to end sortie after firing
« Reply #5 on: October 28, 2022, 05:08:31 PM »
+1 or disable the ability for a GV to fire while there is a “green” end sortie button


Chuikov

Offline Drane

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Re: 3 second delay to end sortie after firing
« Reply #6 on: November 17, 2022, 04:04:20 PM »
-1  :ahand
92 Squadron RAF - Aut pugna aut morere - 'Either fight or die'

Offline haggerty

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Re: 3 second delay to end sortie after firing
« Reply #7 on: September 04, 2026, 09:28:16 PM »
Now that AI is helping with coding, maybe this could be a realistic ask?
With the low numbers its very grief like to tower right before bombs hit while actively firing at the enemy.  Its not so easy to take down all VHs, guns, barracks, other bases VHs with 1-2 players attacking.  Players do this because there is zero risk to their kill/death tally, while everyone says they dont care about score, people will change their mentality if their wirble is at risk of dieing.

Offline Chris79

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Re: 3 second delay to end sortie after firing
« Reply #8 on: September 04, 2026, 09:55:15 PM »
Kill VH.  They will not come back for 15 mins.


Which VH, the maps now have so many spawns akin to being created by an epileptic Jackson Pollock on LSD.


Chuikov

Offline haggerty

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Re: 3 second delay to end sortie after firing
« Reply #9 on: September 04, 2026, 10:22:31 PM »
yes, thats another problem, you have to kill the VH at 3 different bases supporting the one you are attacking, and those bases can be 10 sectors away sometimes

Offline waystin2

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Re: 3 second delay to end sortie after firing
« Reply #10 on: September 05, 2026, 07:39:46 AM »
I seem to remember some people being the bailers as the bomb falls.  Just saying... :aok
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Offline haggerty

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Re: 3 second delay to end sortie after firing
« Reply #11 on: September 06, 2026, 10:33:10 PM »
What good would bailing do after you drop a bomb?

Offline Animl-AW

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Re: 3 second delay to end sortie after firing
« Reply #12 on: September 12, 2026, 10:34:54 PM »
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Offline Devil 505

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Re: 3 second delay to end sortie after firing
« Reply #13 on: September 13, 2026, 02:16:15 PM »
What good would bailing do after you drop a bomb?

There's really only two motivations of the behavior that I've seen.

1. Higher sortie rate. A "Why waste time flying home after dropping the payload, when I can be back with more bombs in that time?" situation that has an element of logical reasoning while being ethically questionable.

2. Avoiding being shot down. A "You can't kill me if I bail out first!" logical fallacy since any enemy in range will be awarded the kills anyway.
Kommando Nowotny

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Offline haggerty

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Re: 3 second delay to end sortie after firing
« Reply #14 on: September 13, 2026, 09:59:39 PM »
I can understand bomb and bailing, but not sure why waystin would bring it up in this wishlist as if trying to infer that I do it.  Id never bomb and bail and its irrelevant to the request.